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nil_payload/request/cheat/
military.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use bon::Builder;
5use nil_core::continent::coord::Coord;
6use nil_core::military::army::personnel::ArmyPersonnel;
7use nil_core::ruler::Ruler;
8use nil_core::world::config::WorldId;
9use serde::{Deserialize, Serialize};
10
11#[cfg(feature = "typescript")]
12use ts_rs::TS;
13
14#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
15#[serde(rename_all = "camelCase")]
16#[cfg_attr(feature = "typescript", derive(TS))]
17#[cfg_attr(feature = "typescript", ts(export))]
18pub struct CheatGetIdleArmiesAtRequest {
19  #[builder(start_fn, into)]
20  pub world: WorldId,
21  #[builder(into)]
22  pub coord: Coord,
23}
24
25#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
26#[serde(rename_all = "camelCase")]
27#[cfg_attr(feature = "typescript", derive(TS))]
28#[cfg_attr(feature = "typescript", ts(export))]
29pub struct CheatGetIdlePersonnelAtRequest {
30  #[builder(start_fn, into)]
31  pub world: WorldId,
32  #[builder(into)]
33  pub coord: Coord,
34}
35
36#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
37#[serde(rename_all = "camelCase")]
38#[cfg_attr(feature = "typescript", derive(TS))]
39#[cfg_attr(feature = "typescript", ts(export))]
40pub struct CheatGetManeuversRequest {
41  #[builder(start_fn, into)]
42  pub world: WorldId,
43}
44
45#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
46#[serde(rename_all = "camelCase")]
47#[cfg_attr(feature = "typescript", derive(TS))]
48#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
49pub struct CheatGetManeuversOfRequest {
50  #[builder(start_fn, into)]
51  pub world: WorldId,
52  #[serde(default)]
53  #[builder(into)]
54  pub ruler: Option<Ruler>,
55}
56
57#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
58#[serde(rename_all = "camelCase")]
59#[cfg_attr(feature = "typescript", derive(TS))]
60#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
61pub struct CheatSpawnPersonnelRequest {
62  #[builder(start_fn, into)]
63  pub world: WorldId,
64  #[builder(into)]
65  pub coord: Coord,
66  #[builder(into)]
67  pub personnel: ArmyPersonnel,
68  #[serde(default)]
69  #[builder(into)]
70  pub ruler: Option<Ruler>,
71}