nil_payload/request/cheat/
city.rs1use bon::Builder;
5use nil_core::city::stability::Stability;
6use nil_core::continent::Coord;
7use nil_core::world::config::WorldId;
8use serde::{Deserialize, Serialize};
9
10#[cfg(feature = "typescript")]
11use ts_rs::TS;
12
13#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
14#[serde(rename_all = "camelCase")]
15#[cfg_attr(feature = "typescript", derive(TS))]
16#[cfg_attr(feature = "typescript", ts(export))]
17pub struct CheatSetStabilityRequest {
18 #[builder(start_fn, into)]
19 pub world: WorldId,
20 #[builder(into)]
21 pub coord: Coord,
22 #[builder(into)]
23 pub stability: Stability,
24}