nil_payload/request/
battle.rs1use nil_core::battle::luck::Luck;
5use nil_core::infrastructure::building::level::BuildingLevel;
6use nil_core::military::squad::Squad;
7use nil_core::world::config::WorldId;
8use serde::{Deserialize, Serialize};
9
10#[cfg(feature = "typescript")]
11use ts_rs::TS;
12
13#[derive(Clone, Debug, Deserialize, Serialize)]
14#[serde(rename_all = "camelCase")]
15#[cfg_attr(feature = "typescript", derive(TS))]
16#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
17pub struct SimulateBattleRequest {
18 pub world: WorldId,
19 #[serde(default)]
20 pub attacker: Vec<Squad>,
21 #[serde(default)]
22 pub defender: Vec<Squad>,
23 #[serde(default)]
24 pub luck: Option<Luck>,
25 #[serde(default)]
26 pub wall: BuildingLevel,
27}