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nil_payload/
battle.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use nil_core::battle::luck::Luck;
5use nil_core::infrastructure::building::BuildingLevel;
6use nil_core::military::squad::Squad;
7use nil_core::world::config::WorldId;
8use serde::{Deserialize, Serialize};
9
10#[derive(Clone, Debug, Deserialize, Serialize)]
11#[serde(rename_all = "camelCase")]
12pub struct SimulateBattleRequest {
13  pub world: WorldId,
14  #[serde(default)]
15  pub attacker: Vec<Squad>,
16  #[serde(default)]
17  pub defender: Vec<Squad>,
18  #[serde(default)]
19  pub luck: Luck,
20  #[serde(default)]
21  pub wall: BuildingLevel,
22}