1use nil_core::world::config::WorldId;
5use serde::{Deserialize, Serialize};
6
7#[derive(Clone, Debug, Deserialize, Serialize)]
8#[serde(rename_all = "camelCase")]
9pub struct GetRoundRequest {
10 pub world: WorldId,
11}
12
13#[derive(Clone, Debug, Deserialize, Serialize)]
14#[serde(rename_all = "camelCase")]
15pub struct SetPlayerReadyRequest {
16 pub world: WorldId,
17 pub is_ready: bool,
18}
19
20#[derive(Clone, Debug, Deserialize, Serialize)]
21#[serde(rename_all = "camelCase")]
22pub struct StartRoundRequest {
23 pub world: WorldId,
24}