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nil_core/infrastructure/building/academy/
mod.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4pub mod recruit_catalog;
5pub mod recruit_queue;
6
7use crate::check_total_resource_ratio;
8use crate::infrastructure::building::{BuildingId, BuildingLevel};
9use crate::infrastructure::queue::InfrastructureQueue;
10use crate::infrastructure::requirements::InfrastructureRequirements;
11use crate::ranking::score::Score;
12use crate::resources::cost::{Cost, ResourceRatio};
13use crate::resources::maintenance::MaintenanceRatio;
14use crate::resources::workforce::Workforce;
15use nil_core_macros::Building;
16use recruit_queue::{AcademyRecruitOrder, AcademyRecruitQueue};
17use serde::{Deserialize, Serialize};
18
19#[derive(Building, Clone, Debug, Deserialize, Serialize)]
20#[serde(rename_all = "camelCase")]
21pub struct Academy {
22  level: BuildingLevel,
23  enabled: bool,
24  recruit_queue: AcademyRecruitQueue,
25}
26
27impl Academy {
28  pub const ID: BuildingId = BuildingId::Academy;
29
30  pub const MIN_LEVEL: BuildingLevel = BuildingLevel::ZERO;
31  pub const MAX_LEVEL: BuildingLevel = BuildingLevel::new(25);
32
33  pub const MIN_COST: Cost = Cost::new(500);
34  pub const MAX_COST: Cost = Cost::new(50_000);
35
36  pub const WOOD_RATIO: ResourceRatio = ResourceRatio::new(0.3);
37  pub const STONE_RATIO: ResourceRatio = ResourceRatio::new(0.4);
38  pub const IRON_RATIO: ResourceRatio = ResourceRatio::new(0.3);
39  pub const MAINTENANCE_RATIO: MaintenanceRatio = MaintenanceRatio::new(0.005);
40
41  pub const MIN_WORKFORCE: Workforce = Workforce::new(1);
42  pub const MAX_WORKFORCE: Workforce = Workforce::new(100);
43
44  pub const MIN_SCORE: Score = Score::new(16);
45  pub const MAX_SCORE: Score = Score::new(1272);
46
47  pub const INFRASTRUCTURE_REQUIREMENTS: InfrastructureRequirements =
48    InfrastructureRequirements::none();
49
50  pub fn recruit_queue(&self) -> &AcademyRecruitQueue {
51    &self.recruit_queue
52  }
53
54  pub(crate) fn recruit_queue_mut(&mut self) -> &mut AcademyRecruitQueue {
55    &mut self.recruit_queue
56  }
57
58  #[must_use]
59  pub(crate) fn process_queue(&mut self) -> Option<Vec<AcademyRecruitOrder>> {
60    if self.enabled {
61      let orders = self.recruit_queue.process(self.level.into());
62      (!orders.is_empty()).then_some(orders)
63    } else {
64      None
65    }
66  }
67
68  #[inline]
69  pub fn workforce(&self) -> Workforce {
70    Workforce::from(self.level)
71  }
72
73  pub fn turns_in_recruit_queue(&self) -> Option<f64> {
74    if self.level > 0u8 {
75      let turn = self.workforce();
76      let in_queue = self.recruit_queue.sum_pending_workforce();
77      Some(f64::from(in_queue) / f64::from(turn))
78    } else {
79      None
80    }
81  }
82}
83
84impl Default for Academy {
85  fn default() -> Self {
86    Self {
87      level: BuildingLevel::ZERO,
88      enabled: true,
89      recruit_queue: AcademyRecruitQueue::default(),
90    }
91  }
92}
93
94check_total_resource_ratio!(
95  Academy::WOOD_RATIO,
96  Academy::STONE_RATIO,
97  Academy::IRON_RATIO,
98);