1pub mod config;
5pub mod stats;
6
7mod battle;
8mod chat;
9pub mod cheat;
10mod city;
11mod continent;
12mod event;
13mod infrastructure;
14mod military;
15mod npc;
16mod player;
17mod ranking;
18mod report;
19mod resources;
20mod round;
21mod savedata;
22
23use crate::chat::Chat;
24use crate::continent::Continent;
25use crate::continent::size::ContinentSize;
26use crate::error::{Error, Result};
27use crate::event::Emitter;
28use crate::hooks::OnNextRound;
29use crate::military::Military;
30use crate::npc::bot::BotManager;
31use crate::npc::precursor::PrecursorManager;
32use crate::player::PlayerManager;
33use crate::ranking::Ranking;
34use crate::round::Round;
35use crate::ruler::{Ruler, RulerRef, RulerRefMut};
36use crate::savedata::{SaveHandle, Savedata};
37use crate::world::config::{WorldSpeed, WorldUnitSpeed};
38use bon::Builder;
39use config::{BotAdvancedStartRatio, BotDensity, Locale, WorldConfig, WorldId, WorldName};
40use serde::{Deserialize, Serialize};
41use stats::WorldStats;
42use std::sync::Arc;
43
44#[derive(Debug)]
45pub struct World {
46 round: Round,
47 continent: Continent,
48 player_manager: PlayerManager,
49 bot_manager: BotManager,
50 precursor_manager: PrecursorManager,
51 military: Military,
52 ranking: Ranking,
53 chat: Chat,
54
55 config: Arc<WorldConfig>,
56 stats: WorldStats,
57
58 emitter: Emitter,
60 save_handle: Option<SaveHandle>,
61 on_next_round: Option<OnNextRound>,
62}
63
64impl World {
65 pub fn new(mut options: WorldOptions) -> Result<Self> {
66 WorldOptions::clamp(&mut options);
67
68 let config = WorldConfig::new(&options);
69 let stats = WorldStats::new(&config);
70 let continent = Continent::new(options.size.unwrap_or_default());
71 let precursor_manager = PrecursorManager::new(continent.size());
72 let military = Military::new(continent.size());
73
74 let mut world = Self {
75 round: Round::default(),
76 continent,
77 player_manager: PlayerManager::default(),
78 bot_manager: BotManager::default(),
79 precursor_manager,
80 military,
81 ranking: Ranking::default(),
82 config: Arc::new(config),
83 stats,
84 chat: Chat::default(),
85
86 emitter: Emitter::default(),
87 save_handle: None,
88 on_next_round: None,
89 };
90
91 world.spawn_precursors()?;
92 world.spawn_bots()?;
93 world.update_ranking()?;
94
95 Ok(world)
96 }
97
98 #[inline]
99 pub fn with_savedata(savedata: Savedata) -> Self {
100 Self::from(savedata)
101 }
102
103 pub fn load(bytes: &[u8]) -> Result<Self> {
104 let savedata = Savedata::read(bytes)?;
105 Ok(Self::with_savedata(savedata))
106 }
107
108 #[inline]
109 pub fn id(&self) -> WorldId {
110 self.config.id()
111 }
112
113 #[inline]
114 pub fn config(&self) -> Arc<WorldConfig> {
115 Arc::clone(&self.config)
116 }
117
118 #[inline]
119 pub fn stats(&self) -> WorldStats {
120 self.stats.clone()
121 }
122
123 pub fn ruler(&self, ruler: &Ruler) -> Result<RulerRef<'_>> {
124 let ruler = match ruler {
125 Ruler::Bot { id } => RulerRef::Bot(self.bot(id)?),
126 Ruler::Player { id } => RulerRef::Player(self.player(id)?),
127 Ruler::Precursor { id } => RulerRef::Precursor(self.precursor(*id)),
128 };
129
130 Ok(ruler)
131 }
132
133 fn ruler_mut(&mut self, ruler: &Ruler) -> Result<RulerRefMut<'_>> {
134 let ruler = match ruler {
135 Ruler::Bot { id } => RulerRefMut::Bot(self.bot_mut(id)?),
136 Ruler::Player { id } => RulerRefMut::Player(self.player_mut(id)?),
137 Ruler::Precursor { id } => RulerRefMut::Precursor(self.precursor_mut(*id)),
138 };
139
140 Ok(ruler)
141 }
142
143 pub fn rulers(&self) -> impl Iterator<Item = RulerRef<'_>> {
144 self
145 .players()
146 .map(RulerRef::from)
147 .chain(self.bots().map(RulerRef::from))
148 .chain(self.precursors().map(RulerRef::from))
149 }
150
151 #[inline]
152 pub fn military(&self) -> &Military {
153 &self.military
154 }
155
156 pub fn save<F>(&mut self, f: F)
159 where
160 F: FnOnce(Vec<u8>) + Send + Sync + 'static,
161 {
162 self.save_handle = Some(SaveHandle::new(f));
163 }
164
165 pub fn on_next_round<F>(&mut self, f: F)
167 where
168 F: Fn(&mut World) + Send + Sync + 'static,
169 {
170 self.on_next_round = Some(OnNextRound::new(f));
171 }
172}
173
174impl Drop for World {
175 fn drop(&mut self) {
176 let _ = self.emit_drop();
177 }
178}
179
180impl TryFrom<WorldOptions> for World {
181 type Error = Error;
182
183 fn try_from(options: WorldOptions) -> Result<Self> {
184 Self::new(options)
185 }
186}
187
188#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
189#[serde(rename_all = "camelCase")]
190#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
191#[cfg_attr(feature = "typescript", ts(optional_fields = nullable))]
192pub struct WorldOptions {
193 #[builder(start_fn, into)]
194 pub name: WorldName,
195
196 #[serde(default)]
197 #[builder(into)]
198 pub size: Option<ContinentSize>,
199
200 #[serde(default)]
201 pub locale: Option<Locale>,
202
203 #[serde(default)]
204 pub allow_cheats: Option<bool>,
205
206 #[serde(default)]
207 #[builder(into)]
208 pub speed: Option<WorldSpeed>,
209
210 #[serde(default)]
211 #[builder(into)]
212 pub unit_speed: Option<WorldUnitSpeed>,
213
214 #[serde(default)]
215 #[builder(into)]
216 pub bot_density: Option<BotDensity>,
217
218 #[serde(default)]
219 #[builder(into)]
220 pub bot_advanced_start_ratio: Option<BotAdvancedStartRatio>,
221}
222
223impl WorldOptions {
224 pub fn clamp(&mut self) {
225 if let Some(value) = self.size.as_mut() {
226 ContinentSize::clamp(value);
227 }
228
229 if let Some(value) = self.speed.as_mut() {
230 WorldSpeed::clamp(value);
231 }
232
233 if let Some(value) = self.unit_speed.as_mut() {
234 WorldUnitSpeed::clamp(value);
235 }
236
237 if let Some(value) = self.bot_density.as_mut() {
238 BotDensity::clamp(value);
239 }
240
241 if let Some(value) = self.bot_advanced_start_ratio.as_mut() {
242 BotAdvancedStartRatio::clamp(value);
243 }
244 }
245}