nil_core/world/cheat/
military.rs1use crate::bail_if_cheats_are_not_allowed;
5use crate::continent::index::ContinentKey;
6use crate::error::Result;
7use crate::military::army::Army;
8use crate::military::army::personnel::ArmyPersonnel;
9use crate::military::maneuver::Maneuver;
10use crate::ruler::Ruler;
11use crate::world::World;
12use itertools::Itertools;
13use nil_util::ops::TryExt;
14use tap::Pipe;
15
16pub fn get_idle_armies_at(world: &World, key: impl ContinentKey) -> Result<Vec<Army>> {
17 bail_if_cheats_are_not_allowed!(world);
18 world
19 .military
20 .idle_armies_at(key)
21 .cloned()
22 .collect_vec()
23 .pipe(Ok)
24}
25
26pub fn get_idle_personnel_at(world: &World, key: impl ContinentKey) -> Result<ArmyPersonnel> {
27 bail_if_cheats_are_not_allowed!(world);
28 world
29 .military
30 .fold_idle_personnel_at(key)
31 .pipe(Ok)
32}
33
34pub fn get_maneuvers(world: &World) -> Result<Vec<Maneuver>> {
35 bail_if_cheats_are_not_allowed!(world);
36 world
37 .military
38 .maneuvers()
39 .cloned()
40 .collect_vec()
41 .pipe(Ok)
42}
43
44pub fn get_maneuvers_of(world: &World, ruler: impl Into<Ruler>) -> Result<Vec<Maneuver>> {
45 bail_if_cheats_are_not_allowed!(world);
46
47 let mut maneuvers = Vec::new();
48 for coord in world.continent.coords_of(ruler) {
49 maneuvers.extend(world.military.maneuvers_at(coord));
50 }
51
52 maneuvers
53 .into_iter()
54 .unique_by(|it| it.id())
55 .sorted_by_key(|it| it.id())
56 .cloned()
57 .collect_vec()
58 .pipe(Ok)
59}
60
61pub fn spawn_personnel(
62 world: &mut World,
63 key: impl ContinentKey,
64 personnel: ArmyPersonnel,
65 ruler: Option<Ruler>,
66) -> Result<()> {
67 bail_if_cheats_are_not_allowed!(world);
68
69 let coord = key.into_coord(world.continent.size())?;
70 let ruler = ruler.unwrap_or_try_else(|| {
71 let city = world.city(coord)?;
72 Ok(city.owner().clone())
73 })?;
74
75 let player = ruler.player().cloned();
76 world.military.spawn(coord, ruler, personnel);
77
78 if let Some(player) = player {
79 world.emit_military(player)?;
80 }
81
82 Ok(())
83}