1use crate::chat::ChatMessage;
5use crate::continent::coord::Coord;
6use crate::error::Result;
7use crate::event::{Event, Listener};
8use crate::military::maneuver::ManeuverId;
9use crate::player::PlayerId;
10use crate::report::ReportKind;
11use crate::report::battle::BattleReport;
12use crate::report::support::SupportReport;
13use crate::ruler::Ruler;
14use crate::world::World;
15use std::collections::HashSet;
16
17impl World {
18 #[inline]
19 pub fn subscribe(&self) -> Listener {
20 self.emitter.subscribe()
21 }
22
23 fn broadcast(&self, event: Event) -> Result<()> {
25 self.emitter.broadcast(event)
26 }
27
28 fn emit_to(&self, target: PlayerId, event: Event) -> Result<()> {
30 self.emitter.emit_to(target, event)
31 }
32
33 fn emit_to_ruler(&self, ruler: &Ruler, event: Event) -> Result<()> {
35 if let Some(player) = ruler.player() {
36 self.emitter.emit_to(player.clone(), event)?;
37 }
38
39 Ok(())
40 }
41
42 fn emit_to_city_owner(&self, coord: Coord, event: Event) -> Result<()> {
44 let city = self.city(coord)?;
45 self.emit_to_ruler(city.owner(), event)?;
46 Ok(())
47 }
48
49 pub(super) fn emit_chat_message(&self, message: ChatMessage) -> Result<()> {
51 let world = self.config.id();
52 self.broadcast(Event::ChatMessage { world, message })
53 }
54
55 pub(super) fn emit_city(&self, coord: Coord) -> Result<()> {
57 let world = self.config.id();
58 self.emit_to_city_owner(coord, Event::City { world, coord })
59 }
60
61 pub(super) fn emit_drop(&self) -> Result<()> {
64 let world = self.config.id();
65 self.broadcast(Event::Drop { world })
66 }
67
68 pub(super) fn emit_market(&self) -> Result<()> {
70 let world = self.config.id();
71 self.broadcast(Event::Market { world })
72 }
73
74 pub(super) fn emit_military(&self, player: PlayerId) -> Result<()> {
76 let world = self.config.id();
77 self.emit_to(player.clone(), Event::Military { world, player })
78 }
79
80 pub(super) fn emit_military_to_maneuver_players(&self, id: ManeuverId) -> Result<()> {
82 let maneuver = self.military.maneuver(id)?;
83 let mut players = HashSet::with_capacity(3);
84
85 if let Some(player) = self
86 .military
87 .army(maneuver.army())?
88 .owner()
89 .player()
90 {
91 players.insert(player);
92 }
93
94 if let Some(player) = self.city(maneuver.origin())?.player() {
95 players.insert(player);
96 }
97
98 if let Some(player) = self.city(maneuver.destination())?.player() {
99 players.insert(player);
100 }
101
102 for player in players {
103 self.emit_military(player.clone())?;
104 }
105
106 Ok(())
107 }
108
109 pub(super) fn emit_player(&self, player: PlayerId) -> Result<()> {
111 let world = self.config.id();
112 self.emit_to(player.clone(), Event::Player { world, player })
113 }
114
115 pub(super) fn emit_public_city(&self, coord: Coord) -> Result<()> {
117 let world = self.config.id();
118 self.broadcast(Event::PublicCity { world, coord })?;
119 self.emit_city(coord)?;
120 Ok(())
121 }
122
123 pub(super) fn emit_report(&self, player: PlayerId, report: ReportKind) -> Result<()> {
125 let world = self.config.id();
126 self.emit_to(player, Event::Report { world, report: Box::new(report) })
127 }
128
129 pub(super) fn emit_ruler(&self, ruler: &Ruler) -> Result<()> {
131 if let Some(player) = ruler.player() {
132 self.emit_player(player.clone())?;
133 }
134
135 Ok(())
136 }
137
138 pub(super) fn emit_battle_report(&self, report: &BattleReport) -> Result<()> {
139 let mut players = HashSet::with_capacity(2);
140 if let Some(player) = report.attacker().player() {
141 players.insert(player);
142 }
143
144 if let Some(player) = report.defender().player() {
145 players.insert(player);
146 }
147
148 for player in players {
149 self.emit_report(player.clone(), report.clone().into())?;
150 }
151
152 Ok(())
153 }
154
155 pub(super) fn emit_support_report(&self, report: &SupportReport) -> Result<()> {
156 let mut players = HashSet::with_capacity(2);
157 if let Some(player) = report.sender().player() {
158 players.insert(player);
159 }
160
161 if let Some(player) = report.receiver().player() {
162 players.insert(player);
163 }
164
165 for player in players {
166 self.emit_report(player.clone(), report.clone().into())?;
167 }
168
169 Ok(())
170 }
171
172 pub(super) fn emit_round(&self) -> Result<()> {
174 let world = self.config.id();
175 let round = self.round.clone();
176 self.broadcast(Event::Round { world, round })
177 }
178}