nil_core/world/
savedata.rs1use crate::error::{Error, Result};
5use crate::event::Emitter;
6use crate::savedata::Savedata;
7use crate::world::World;
8use std::sync::Arc;
9
10impl World {
11 pub(super) fn consume_pending_save(&mut self) -> Result<()> {
12 if let Some(handle) = self.save_handle.take() {
13 handle.save(self.to_bytes()?);
14 }
15
16 Ok(())
17 }
18
19 pub fn to_bytes(&self) -> Result<Vec<u8>> {
20 let mut buffer = Vec::new();
21 let data = Savedata::from(self);
22 data.write(&mut buffer)?;
23 Ok(buffer)
24 }
25}
26
27impl From<&World> for Savedata {
28 fn from(world: &World) -> Self {
29 Self {
30 round: world.round.clone(),
31 continent: world.continent.clone(),
32 player_manager: world.player_manager.clone(),
33 bot_manager: world.bot_manager.clone(),
34 precursor_manager: world.precursor_manager.clone(),
35 military: world.military.clone(),
36 ranking: world.ranking.clone(),
37 config: Arc::unwrap_or_clone(world.config()),
38 stats: world.stats.clone(),
39 chat: world.chat.clone(),
40 }
41 }
42}
43
44impl From<Savedata> for World {
45 fn from(savedata: Savedata) -> Self {
46 Self {
47 round: savedata.round,
48 continent: savedata.continent,
49 player_manager: savedata.player_manager,
50 bot_manager: savedata.bot_manager,
51 precursor_manager: savedata.precursor_manager,
52 military: savedata.military,
53 ranking: savedata.ranking,
54 config: Arc::new(savedata.config),
55 stats: savedata.stats,
56 chat: savedata.chat,
57
58 emitter: Emitter::default(),
59 save_handle: None,
60 on_next_round: None,
61 }
62 }
63}
64
65impl TryFrom<&World> for Vec<u8> {
66 type Error = Error;
67
68 fn try_from(world: &World) -> Result<Self> {
69 world.to_bytes()
70 }
71}