1#[cfg(test)]
5mod tests;
6
7pub mod army;
8pub mod maneuver;
9pub mod squad;
10pub mod unit;
11
12use crate::continent::coord::Coord;
13use crate::continent::index::{ContinentIndex, ContinentKey};
14use crate::continent::size::ContinentSize;
15use crate::error::{Error, Result};
16use crate::military::army::personnel::ArmyPersonnel;
17use crate::military::army::{Army, ArmyId, collapse_armies};
18use crate::military::maneuver::{Maneuver, ManeuverId};
19use crate::military::squad::Squad;
20use crate::military::unit::stats::power::{AttackPower, DefensePower, Power};
21use crate::ranking::score::Score;
22use crate::resources::maintenance::Maintenance;
23use crate::ruler::Ruler;
24use itertools::Itertools;
25use serde::{Deserialize, Serialize};
26use std::collections::HashMap;
27
28#[derive(Clone, Debug, Deserialize, Serialize)]
29#[serde(rename_all = "camelCase")]
30#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
31pub struct Military {
32 continent: HashMap<ContinentIndex, Vec<Army>>,
33 continent_size: ContinentSize,
34 maneuvers: HashMap<ManeuverId, Maneuver>,
35}
36
37impl Military {
38 pub(crate) fn new(size: ContinentSize) -> Self {
39 Self {
40 continent: HashMap::new(),
41 continent_size: size,
42 maneuvers: HashMap::new(),
43 }
44 }
45
46 pub(crate) fn spawn<K, R>(&mut self, key: K, owner: R, personnel: ArmyPersonnel)
47 where
48 K: ContinentKey,
49 R: Into<Ruler>,
50 {
51 let ruler: Ruler = owner.into();
52 let army = Army::builder()
53 .owner(ruler)
54 .personnel(personnel)
55 .build();
56
57 let index = key.into_index(self.continent_size);
58 self
59 .continent
60 .entry(index)
61 .or_default()
62 .push(army);
63
64 self.collapse_armies_in(index);
65 }
66
67 pub fn collapse_armies(&mut self) {
68 self
69 .continent
70 .values_mut()
71 .for_each(collapse_armies);
72
73 self
74 .continent
75 .retain(|_, armies| !armies.is_empty());
76 }
77
78 pub fn collapse_armies_in<K>(&mut self, key: K)
79 where
80 K: ContinentKey,
81 {
82 let index = key.into_index(self.continent_size);
83 if let Some(armies) = self.continent.get_mut(&index) {
84 collapse_armies(armies);
85 }
86 }
87
88 pub fn intersection<K, I>(&self, keys: I) -> Result<Self>
90 where
91 K: ContinentKey,
92 I: IntoIterator<Item = K>,
93 {
94 let mut military = Self::new(self.continent_size);
95 for key in keys {
96 let coord = key.into_coord(self.continent_size)?;
97 let index = coord.into_index(self.continent_size);
98 if let Some(armies) = self.continent.get(&index).cloned() {
99 military.continent.insert(index, armies);
100 }
101
102 let maneuvers = self
103 .maneuvers_at(coord)
104 .map(|maneuver| (maneuver.id(), maneuver.clone()));
105
106 military.maneuvers.extend(maneuvers);
107 }
108
109 Ok(military)
110 }
111
112 pub(crate) fn remove_army(&mut self, id: ArmyId) -> Result<Army> {
113 let (curr_vec, pos) = self
114 .continent
115 .values_mut()
116 .find_map(|armies| {
117 armies
118 .iter()
119 .position(|army| army.id() == id)
120 .map(|pos| (armies, pos))
121 })
122 .ok_or(Error::ArmyNotFound(id))?;
123
124 Ok(curr_vec.swap_remove(pos))
125 }
126
127 pub(crate) fn remove_armies<I>(&mut self, armies: I) -> Result<Vec<Army>>
128 where
129 I: IntoIterator<Item = ArmyId>,
130 {
131 armies
132 .into_iter()
133 .map(|id| self.remove_army(id))
134 .try_collect()
135 }
136
137 pub(crate) fn relocate_army<K>(&mut self, id: ArmyId, new_key: K) -> Result<()>
138 where
139 K: ContinentKey,
140 {
141 let army = self.remove_army(id)?;
142 let index = new_key.into_index(self.continent_size);
143 self
144 .continent
145 .entry(index)
146 .or_default()
147 .push(army);
148
149 self.collapse_armies_in(index);
150
151 Ok(())
152 }
153
154 pub fn army(&self, id: ArmyId) -> Result<&Army> {
155 self
156 .armies()
157 .find(|army| army.id() == id)
158 .ok_or(Error::ArmyNotFound(id))
159 }
160
161 pub(crate) fn army_mut(&mut self, id: ArmyId) -> Result<&mut Army> {
162 self
163 .armies_mut()
164 .find(|army| army.id() == id)
165 .ok_or(Error::ArmyNotFound(id))
166 }
167
168 pub fn armies(&self) -> impl Iterator<Item = &Army> {
169 self.continent.values().flatten()
170 }
171
172 pub(crate) fn armies_mut(&mut self) -> impl Iterator<Item = &mut Army> {
173 self.continent.values_mut().flatten()
174 }
175
176 #[inline]
177 pub fn count_armies(&self) -> usize {
178 self.armies().count()
179 }
180
181 pub fn armies_at<K>(&self, key: K) -> &[Army]
182 where
183 K: ContinentKey,
184 {
185 let index = key.into_index(self.continent_size);
186 self
187 .continent
188 .get(&index)
189 .map(Vec::as_slice)
190 .unwrap_or_default()
191 }
192
193 pub(crate) fn armies_mut_at<K>(&mut self, key: K) -> &mut [Army]
194 where
195 K: ContinentKey,
196 {
197 let index = key.into_index(self.continent_size);
198 self
199 .continent
200 .get_mut(&index)
201 .map(Vec::as_mut_slice)
202 .unwrap_or_default()
203 }
204
205 pub fn count_armies_at<K>(&self, key: K) -> usize
206 where
207 K: ContinentKey,
208 {
209 self.armies_at(key).iter().count()
210 }
211
212 pub fn idle_armies_at<K>(&self, key: K) -> impl Iterator<Item = &Army>
213 where
214 K: ContinentKey,
215 {
216 self
217 .armies_at(key)
218 .iter()
219 .filter(|army| army.is_idle())
220 }
221
222 pub(crate) fn idle_armies_mut_at<K>(&mut self, key: K) -> impl Iterator<Item = &mut Army>
223 where
224 K: ContinentKey,
225 {
226 self
227 .armies_mut_at(key)
228 .iter_mut()
229 .filter(|army| army.is_idle())
230 }
231
232 pub fn armies_of<R>(&self, owner: R) -> impl Iterator<Item = &Army>
233 where
234 R: Into<Ruler>,
235 {
236 let owner: Ruler = owner.into();
237 self
238 .continent
239 .values()
240 .flatten()
241 .filter(move |army| army.is_owned_by(&owner))
242 }
243
244 #[inline]
245 pub fn personnel(&self, id: ArmyId) -> Result<&ArmyPersonnel> {
246 self.army(id).map(Army::personnel)
247 }
248
249 pub fn personnel_of<R>(&self, owner: R) -> impl Iterator<Item = &ArmyPersonnel>
250 where
251 R: Into<Ruler>,
252 {
253 self.armies_of(owner).map(Army::personnel)
254 }
255
256 pub fn fold_personnel_of<R>(&self, owner: R) -> ArmyPersonnel
257 where
258 R: Into<Ruler>,
259 {
260 self.personnel_of(owner).sum()
261 }
262
263 pub fn idle_personnel_at<K>(&self, key: K) -> impl Iterator<Item = &ArmyPersonnel>
264 where
265 K: ContinentKey,
266 {
267 self.idle_armies_at(key).map(Army::personnel)
268 }
269
270 pub fn fold_idle_personnel_at<K>(&self, key: K) -> ArmyPersonnel
271 where
272 K: ContinentKey,
273 {
274 self.idle_personnel_at(key).sum()
275 }
276
277 #[inline]
278 pub fn squads(&self, id: ArmyId) -> Result<Vec<Squad>> {
279 self
280 .personnel(id)
281 .cloned()
282 .map(ArmyPersonnel::to_vec)
283 }
284
285 pub fn idle_squads_at<K>(&self, key: K) -> Vec<Squad>
286 where
287 K: ContinentKey,
288 {
289 self.fold_idle_personnel_at(key).to_vec()
290 }
291
292 #[inline]
293 pub fn maneuver(&self, id: ManeuverId) -> Result<&Maneuver> {
294 self
295 .maneuvers
296 .get(&id)
297 .ok_or(Error::ManeuverNotFound(id))
298 }
299
300 fn maneuver_mut(&mut self, id: ManeuverId) -> Result<&mut Maneuver> {
301 self
302 .maneuvers
303 .get_mut(&id)
304 .ok_or(Error::ManeuverNotFound(id))
305 }
306
307 pub fn maneuvers(&self) -> impl Iterator<Item = &Maneuver> {
308 self.maneuvers.values()
309 }
310
311 pub fn maneuvers_at(&self, coord: Coord) -> impl Iterator<Item = &Maneuver> {
313 self
314 .maneuvers()
315 .filter(move |maneuver| maneuver.matches_coord(coord))
316 }
317
318 pub(crate) fn insert_maneuver(&mut self, maneuver: Maneuver) {
319 self
320 .maneuvers
321 .insert(maneuver.id(), maneuver);
322 }
323
324 pub(crate) fn advance_maneuvers(&mut self) -> Result<Vec<Maneuver>> {
325 let mut done = Vec::new();
326 for (id, maneuver) in &mut self.maneuvers {
327 maneuver.advance()?;
328
329 if maneuver.is_done() {
330 done.push(*id);
331 }
332 }
333
334 let done = done
335 .into_iter()
336 .filter_map(|id| self.maneuvers.remove(&id))
337 .collect_vec();
338
339 self.maneuvers.shrink_to_fit();
340
341 Ok(done)
342 }
343
344 pub(crate) fn cancel_maneuver(&mut self, id: ManeuverId) -> Result<()> {
345 self.maneuver_mut(id)?.cancel()
346 }
347
348 pub(crate) fn retain_maneuvers<F>(&mut self, f: F)
350 where
351 F: Fn(&Maneuver) -> bool,
352 {
353 self
354 .maneuvers
355 .retain(|_, maneuver| f(maneuver));
356 }
357
358 pub fn score_of<R>(&self, owner: R) -> Score
359 where
360 R: Into<Ruler>,
361 {
362 self.armies_of(owner).sum()
363 }
364
365 pub fn maintenance_of<R>(&self, owner: R) -> Maintenance
366 where
367 R: Into<Ruler>,
368 {
369 self.armies_of(owner).sum()
370 }
371
372 pub fn power_of<R>(&self, owner: R) -> Power
373 where
374 R: Into<Ruler>,
375 {
376 self.armies_of(owner).sum()
377 }
378
379 pub fn attack_of<R>(&self, owner: R) -> AttackPower
380 where
381 R: Into<Ruler>,
382 {
383 self.armies_of(owner).sum()
384 }
385
386 pub fn defense_of<R>(&self, owner: R) -> DefensePower
387 where
388 R: Into<Ruler>,
389 {
390 self.armies_of(owner).sum()
391 }
392}