nil_core/ranking/
score.rs1use crate::military::army::Army;
5use crate::military::army::personnel::ArmyPersonnel;
6use crate::military::squad::Squad;
7use derive_more::Display;
8use nil_num::impl_mul_ceil;
9use nil_util::{ConstDeref, F64Math};
10use serde::{Deserialize, Serialize};
11use std::cmp::Ordering;
12use std::iter::Sum;
13use std::ops::{Add, AddAssign, Mul, MulAssign, Sub, SubAssign};
14
15#[derive(Copy, Debug, Display, Deserialize, Serialize, ConstDeref, F64Math)]
16#[derive_const(Clone, Default, PartialEq, Eq, PartialOrd, Ord)]
17#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
18pub struct Score(u32);
19
20impl Score {
21 pub const ZERO: Score = Score(0);
22
23 #[inline]
24 pub const fn new(value: u32) -> Self {
25 Self(value)
26 }
27}
28
29impl const From<u32> for Score {
30 fn from(value: u32) -> Self {
31 Self::new(value)
32 }
33}
34
35impl const From<Score> for u32 {
36 fn from(value: Score) -> Self {
37 value.0
38 }
39}
40
41impl const From<f64> for Score {
42 fn from(value: f64) -> Self {
43 Self::new(value as u32)
44 }
45}
46
47impl const From<Score> for f64 {
48 fn from(value: Score) -> Self {
49 f64::from(value.0)
50 }
51}
52
53impl const PartialEq<u32> for Score {
54 fn eq(&self, other: &u32) -> bool {
55 self.0.eq(other)
56 }
57}
58
59impl const PartialOrd<u32> for Score {
60 fn partial_cmp(&self, other: &u32) -> Option<Ordering> {
61 self.0.partial_cmp(other)
62 }
63}
64
65impl<'a> Sum<&'a Squad> for Score {
66 fn sum<I>(iter: I) -> Self
67 where
68 I: Iterator<Item = &'a Squad>,
69 {
70 iter.fold(Score::default(), |mut acc, squad| {
71 acc += squad.score();
72 acc
73 })
74 }
75}
76
77impl<'a> Sum<&'a ArmyPersonnel> for Score {
78 fn sum<I>(iter: I) -> Self
79 where
80 I: Iterator<Item = &'a ArmyPersonnel>,
81 {
82 iter.flat_map(ArmyPersonnel::iter).sum()
83 }
84}
85
86impl<'a> Sum<&'a Army> for Score {
87 fn sum<I>(iter: I) -> Self
88 where
89 I: Iterator<Item = &'a Army>,
90 {
91 iter.flat_map(Army::iter).sum()
92 }
93}
94
95impl const Add for Score {
96 type Output = Score;
97
98 fn add(self, rhs: Self) -> Self::Output {
99 Self(self.0.saturating_add(rhs.0))
100 }
101}
102
103impl const AddAssign for Score {
104 fn add_assign(&mut self, rhs: Self) {
105 *self = *self + rhs;
106 }
107}
108
109impl const Add<u32> for Score {
110 type Output = Score;
111
112 fn add(self, rhs: u32) -> Self::Output {
113 Self(self.0.saturating_add(rhs))
114 }
115}
116
117impl const AddAssign<u32> for Score {
118 fn add_assign(&mut self, rhs: u32) {
119 *self = *self + rhs;
120 }
121}
122
123impl const Sub for Score {
124 type Output = Score;
125
126 fn sub(self, rhs: Self) -> Self::Output {
127 Self(self.0.saturating_sub(rhs.0))
128 }
129}
130
131impl const SubAssign for Score {
132 fn sub_assign(&mut self, rhs: Self) {
133 *self = *self - rhs;
134 }
135}
136
137impl const Mul for Score {
138 type Output = Score;
139
140 fn mul(self, rhs: Score) -> Self::Output {
141 Self(self.0.saturating_mul(rhs.0))
142 }
143}
144
145impl const Mul<u32> for Score {
146 type Output = Score;
147
148 fn mul(self, rhs: u32) -> Self::Output {
149 Self(self.0.saturating_mul(rhs))
150 }
151}
152
153impl const MulAssign for Score {
154 fn mul_assign(&mut self, rhs: Self) {
155 *self = *self * rhs;
156 }
157}
158
159impl_mul_ceil!(Score);