nil_core/infrastructure/building/impl/
wall.rs1use crate::check_total_resource_ratio;
5use crate::error::{Error, Result};
6use crate::infrastructure::building::BuildingId;
7use crate::infrastructure::building::level::BuildingLevel;
8use crate::infrastructure::requirements::InfrastructureRequirements;
9use crate::ranking::score::Score;
10use crate::resources::cost::{Cost, ResourceRatio};
11use crate::resources::maintenance::MaintenanceRatio;
12use crate::resources::workforce::Workforce;
13use derive_more::Deref;
14use nil_core_macros::Building;
15use nil_num::growth::growth;
16use nil_util::F64Math;
17use serde::{Deserialize, Serialize};
18use std::collections::HashMap;
19
20#[derive(Building, Clone, Debug, Deserialize, Serialize)]
21#[serde(rename_all = "camelCase")]
22#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
23pub struct Wall {
24 level: BuildingLevel,
25 enabled: bool,
26}
27
28impl Wall {
29 pub const ID: BuildingId = BuildingId::Wall;
30
31 pub const MIN_LEVEL: BuildingLevel = BuildingLevel::ZERO;
32 pub const MAX_LEVEL: BuildingLevel = BuildingLevel::new(20);
33
34 pub const MIN_COST: Cost = Cost::new(1_200);
35 pub const MAX_COST: Cost = Cost::new(50_000);
36
37 pub const FOOD_RATIO: ResourceRatio = ResourceRatio::new(0.0);
38 pub const IRON_RATIO: ResourceRatio = ResourceRatio::new(0.2);
39 pub const STONE_RATIO: ResourceRatio = ResourceRatio::new(0.5);
40 pub const WOOD_RATIO: ResourceRatio = ResourceRatio::new(0.3);
41
42 pub const MAINTENANCE_RATIO: MaintenanceRatio = MaintenanceRatio::new(0.005);
43
44 pub const MIN_WORKFORCE: Workforce = Workforce::new(2);
45 pub const MAX_WORKFORCE: Workforce = Workforce::new(200);
46
47 pub const MIN_DEFENSE: WallDefense = WallDefense::new(500);
48 pub const MAX_DEFENSE: WallDefense = WallDefense::new(10_000);
49
50 pub const MIN_DEFENSE_BONUS: WallDefenseBonus = WallDefenseBonus::new(5.0);
51 pub const MAX_DEFENSE_BONUS: WallDefenseBonus = WallDefenseBonus::new(110.0);
52
53 pub const MIN_SCORE: Score = Score::new(8);
54 pub const MAX_SCORE: Score = Score::new(256);
55
56 pub const INFRASTRUCTURE_REQUIREMENTS: InfrastructureRequirements =
57 InfrastructureRequirements::builder()
58 .prefecture(BuildingLevel::new(3))
59 .academy(BuildingLevel::new(1))
60 .build();
61}
62
63impl const Default for Wall {
64 fn default() -> Self {
65 Self {
66 level: BuildingLevel::ZERO,
67 enabled: true,
68 }
69 }
70}
71
72check_total_resource_ratio!(
73 Wall::FOOD_RATIO,
74 Wall::IRON_RATIO,
75 Wall::STONE_RATIO,
76 Wall::WOOD_RATIO
77);
78
79#[derive(Clone, Copy, Debug, Deref, Deserialize, Serialize, F64Math)]
80#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
81pub struct WallDefense(u32);
82
83impl WallDefense {
84 #[inline]
85 pub const fn new(value: u32) -> Self {
86 Self(value)
87 }
88}
89
90impl const From<WallDefense> for f64 {
91 fn from(value: WallDefense) -> Self {
92 f64::from(value.0)
93 }
94}
95
96impl const From<f64> for WallDefense {
97 fn from(value: f64) -> Self {
98 debug_assert!(value >= 0.0);
99 debug_assert!(value.is_finite());
100 Self::new(value as u32)
101 }
102}
103
104#[derive(Clone, Copy, Debug, Deref, Deserialize, Serialize, F64Math)]
105#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
106pub struct WallDefenseBonus(f64);
107
108impl WallDefenseBonus {
109 pub const MIN: WallDefenseBonus = WallDefenseBonus(0.0);
110 #[inline]
111 pub const fn new(value: f64) -> Self {
112 Self(value.max(Self::MIN.0))
113 }
114}
115
116impl const From<WallDefenseBonus> for f64 {
117 fn from(value: WallDefenseBonus) -> Self {
118 value.0
119 }
120}
121
122impl const From<f64> for WallDefenseBonus {
123 fn from(value: f64) -> Self {
124 Self::new(value)
125 }
126}
127
128#[derive(Clone, Debug, Deserialize, Serialize)]
129#[serde(rename_all = "camelCase")]
130#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
131pub struct WallStats {
132 pub level: BuildingLevel,
133 pub defense: WallDefense,
134 pub defense_percent: WallDefenseBonus,
135}
136
137#[derive(Clone, Debug, Deserialize, Serialize)]
138#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
139pub struct WallStatsTable(HashMap<BuildingLevel, WallStats>);
140
141impl WallStatsTable {
142 pub fn new() -> Self {
143 let max_level = Wall::MAX_LEVEL;
144 let mut table = HashMap::with_capacity((*max_level).into());
145
146 let mut defense = f64::from(Wall::MIN_DEFENSE);
147 let defense_growth = growth()
148 .floor(defense)
149 .ceil(f64::from(Wall::MAX_DEFENSE))
150 .max_level(max_level)
151 .call();
152
153 let mut defense_percent = f64::from(Wall::MIN_DEFENSE_BONUS);
154 let defense_percent_growth = growth()
155 .floor(defense_percent)
156 .ceil(f64::from(Wall::MAX_DEFENSE_BONUS))
157 .max_level(max_level)
158 .call();
159
160 for level in 1..=u8::from(max_level) {
161 let level = BuildingLevel::new(level);
162
163 table.insert(
164 level,
165 WallStats {
166 level,
167 defense: WallDefense::from(defense.round()),
168 defense_percent: WallDefenseBonus::from(defense_percent.round()),
169 },
170 );
171
172 defense += defense * defense_growth;
173 defense_percent += defense_percent * defense_percent_growth;
174 }
175
176 table.shrink_to_fit();
177
178 Self(table)
179 }
180
181 #[inline]
182 pub fn get(&self, level: BuildingLevel) -> Result<&WallStats> {
183 self
184 .0
185 .get(&level)
186 .ok_or(Error::WallStatsNotFoundForLevel(level))
187 }
188}
189
190impl Default for WallStatsTable {
191 fn default() -> Self {
192 Self::new()
193 }
194}