nil_core/infrastructure/building/impl/academy/
mod.rs1pub mod recruit_catalog;
5pub mod recruit_queue;
6
7use crate::check_total_resource_ratio;
8use crate::infrastructure::building::{BuildingId, BuildingLevel};
9use crate::infrastructure::queue::InfrastructureQueue;
10use crate::infrastructure::requirements::InfrastructureRequirements;
11use crate::ranking::score::Score;
12use crate::resources::cost::{Cost, ResourceRatio};
13use crate::resources::maintenance::MaintenanceRatio;
14use crate::resources::workforce::{Workforce, WorkforceSource};
15use crate::world::config::WorldConfig;
16use nil_core_macros::Building;
17use recruit_queue::{AcademyRecruitOrder, AcademyRecruitQueue};
18use serde::{Deserialize, Serialize};
19
20#[derive(Building, Clone, Debug, Deserialize, Serialize)]
21#[serde(rename_all = "camelCase")]
22#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
23pub struct Academy {
24 level: BuildingLevel,
25 enabled: bool,
26 recruit_queue: AcademyRecruitQueue,
27}
28
29impl Academy {
30 pub const ID: BuildingId = BuildingId::Academy;
31
32 pub const MIN_LEVEL: BuildingLevel = BuildingLevel::ZERO;
33 pub const MAX_LEVEL: BuildingLevel = BuildingLevel::new(25);
34
35 pub const MIN_COST: Cost = Cost::new(500);
36 pub const MAX_COST: Cost = Cost::new(50_000);
37
38 pub const FOOD_RATIO: ResourceRatio = ResourceRatio::new(0.0);
39 pub const IRON_RATIO: ResourceRatio = ResourceRatio::new(0.3);
40 pub const STONE_RATIO: ResourceRatio = ResourceRatio::new(0.4);
41 pub const WOOD_RATIO: ResourceRatio = ResourceRatio::new(0.3);
42
43 pub const MAINTENANCE_RATIO: MaintenanceRatio = MaintenanceRatio::new(0.005);
44
45 pub const MIN_WORKFORCE: Workforce = Workforce::new(1);
46 pub const MAX_WORKFORCE: Workforce = Workforce::new(100);
47
48 pub const MIN_SCORE: Score = Score::new(16);
49 pub const MAX_SCORE: Score = Score::new(1_272);
50
51 pub const INFRASTRUCTURE_REQUIREMENTS: InfrastructureRequirements =
52 InfrastructureRequirements::none();
53
54 pub fn recruit_queue(&self) -> &AcademyRecruitQueue {
55 &self.recruit_queue
56 }
57
58 pub(crate) fn recruit_queue_mut(&mut self) -> &mut AcademyRecruitQueue {
59 &mut self.recruit_queue
60 }
61
62 #[must_use]
63 pub(crate) fn process_queue(&mut self, config: &WorldConfig) -> Option<Vec<AcademyRecruitOrder>> {
64 if self.enabled {
65 let workforce = self.workforce(config);
66 let orders = self.recruit_queue.process(workforce);
67 (!orders.is_empty()).then_some(orders)
68 } else {
69 None
70 }
71 }
72
73 pub(crate) fn turns_in_recruit_queue(&self, config: &WorldConfig) -> Option<f64> {
74 if self.level > 0u8 {
75 let turn = self.workforce(config);
76 let in_queue = self.recruit_queue.sum_pending_workforce();
77 Some(f64::from(in_queue) / f64::from(turn))
78 } else {
79 None
80 }
81 }
82}
83
84impl WorkforceSource for Academy {}
85
86impl Default for Academy {
87 fn default() -> Self {
88 Self {
89 level: BuildingLevel::ZERO,
90 enabled: true,
91 recruit_queue: AcademyRecruitQueue::default(),
92 }
93 }
94}
95
96check_total_resource_ratio!(
97 Academy::FOOD_RATIO,
98 Academy::IRON_RATIO,
99 Academy::STONE_RATIO,
100 Academy::WOOD_RATIO
101);