nil_core/infrastructure/building/
wall.rs1use crate::check_total_resource_ratio;
5use crate::error::{Error, Result};
6use crate::infrastructure::building::{BuildingId, BuildingLevel};
7use crate::infrastructure::requirements::InfrastructureRequirements;
8use crate::ranking::score::Score;
9use crate::resources::cost::{Cost, ResourceRatio};
10use crate::resources::maintenance::MaintenanceRatio;
11use crate::resources::workforce::Workforce;
12use derive_more::Deref;
13use nil_core_macros::Building;
14use nil_num::growth::growth;
15use serde::{Deserialize, Serialize};
16use std::collections::HashMap;
17
18#[derive(Building, Clone, Debug, Deserialize, Serialize)]
19#[serde(rename_all = "camelCase")]
20pub struct Wall {
21 level: BuildingLevel,
22 enabled: bool,
23}
24
25impl Wall {
26 pub const ID: BuildingId = BuildingId::Wall;
27
28 pub const MIN_LEVEL: BuildingLevel = BuildingLevel::ZERO;
29 pub const MAX_LEVEL: BuildingLevel = BuildingLevel::new(20);
30
31 pub const MIN_COST: Cost = Cost::new(1_200);
32 pub const MAX_COST: Cost = Cost::new(50_000);
33
34 pub const WOOD_RATIO: ResourceRatio = ResourceRatio::new(0.3);
35 pub const STONE_RATIO: ResourceRatio = ResourceRatio::new(0.5);
36 pub const IRON_RATIO: ResourceRatio = ResourceRatio::new(0.2);
37 pub const MAINTENANCE_RATIO: MaintenanceRatio = MaintenanceRatio::new(0.005);
38
39 pub const MIN_WORKFORCE: Workforce = Workforce::new(2);
40 pub const MAX_WORKFORCE: Workforce = Workforce::new(200);
41
42 pub const MIN_DEFENSE: WallDefense = WallDefense::new(500);
43 pub const MAX_DEFENSE: WallDefense = WallDefense::new(10_000);
44
45 pub const MIN_DEFENSE_BONUS: WallDefenseBonus = WallDefenseBonus::new(5.0);
46 pub const MAX_DEFENSE_BONUS: WallDefenseBonus = WallDefenseBonus::new(110.0);
47
48 pub const MIN_SCORE: Score = Score::new(8);
49 pub const MAX_SCORE: Score = Score::new(256);
50
51 pub const INFRASTRUCTURE_REQUIREMENTS: InfrastructureRequirements =
52 InfrastructureRequirements::builder()
53 .prefecture(BuildingLevel::new(3))
54 .academy(BuildingLevel::new(1))
55 .build();
56}
57
58impl Default for Wall {
59 fn default() -> Self {
60 Self {
61 level: BuildingLevel::ZERO,
62 enabled: true,
63 }
64 }
65}
66
67check_total_resource_ratio!(Wall::WOOD_RATIO, Wall::STONE_RATIO, Wall::IRON_RATIO);
68
69#[derive(Clone, Copy, Debug, Deref, Deserialize, Serialize, nil_num::F64Ops)]
70pub struct WallDefense(u32);
71
72impl WallDefense {
73 #[inline]
74 pub const fn new(value: u32) -> Self {
75 Self(value)
76 }
77}
78
79impl From<WallDefense> for f64 {
80 fn from(value: WallDefense) -> Self {
81 f64::from(value.0)
82 }
83}
84
85impl From<f64> for WallDefense {
86 fn from(value: f64) -> Self {
87 debug_assert!(value >= 0.0);
88 debug_assert!(value.is_finite());
89 Self::new(value as u32)
90 }
91}
92
93#[derive(Clone, Copy, Debug, Deref, Deserialize, Serialize, nil_num::F64Ops)]
94pub struct WallDefenseBonus(f64);
95
96impl WallDefenseBonus {
97 pub const MIN: WallDefenseBonus = WallDefenseBonus(0.0);
98 #[inline]
99 pub const fn new(value: f64) -> Self {
100 Self(value.max(Self::MIN.0))
101 }
102}
103
104impl From<WallDefenseBonus> for f64 {
105 fn from(value: WallDefenseBonus) -> Self {
106 value.0
107 }
108}
109
110impl From<f64> for WallDefenseBonus {
111 fn from(value: f64) -> Self {
112 Self::new(value)
113 }
114}
115
116#[derive(Clone, Debug, Deserialize, Serialize)]
117#[serde(rename_all = "camelCase")]
118pub struct WallStats {
119 pub level: BuildingLevel,
120 pub defense: WallDefense,
121 pub defense_percent: WallDefenseBonus,
122}
123
124#[derive(Clone, Debug, Deserialize, Serialize)]
125pub struct WallStatsTable(HashMap<BuildingLevel, WallStats>);
126
127impl WallStatsTable {
128 pub fn new() -> Self {
129 let max_level = Wall::MAX_LEVEL;
130 let mut table = HashMap::with_capacity((*max_level).into());
131
132 let mut defense = f64::from(Wall::MIN_DEFENSE);
133 let defense_growth = growth()
134 .floor(defense)
135 .ceil(f64::from(Wall::MAX_DEFENSE))
136 .max_level(max_level)
137 .call();
138
139 let mut defense_percent = f64::from(Wall::MIN_DEFENSE_BONUS);
140 let defense_percent_growth = growth()
141 .floor(defense_percent)
142 .ceil(f64::from(Wall::MAX_DEFENSE_BONUS))
143 .max_level(max_level)
144 .call();
145
146 for level in 1..=max_level.0 {
147 let level = BuildingLevel::new(level);
148
149 table.insert(
150 level,
151 WallStats {
152 level,
153 defense: WallDefense::from(defense.round()),
154 defense_percent: WallDefenseBonus::from(defense_percent.round()),
155 },
156 );
157
158 defense += defense * defense_growth;
159 defense_percent += defense_percent * defense_percent_growth;
160 }
161
162 table.shrink_to_fit();
163
164 Self(table)
165 }
166
167 #[inline]
168 pub fn get(&self, level: BuildingLevel) -> Result<&WallStats> {
169 self
170 .0
171 .get(&level)
172 .ok_or(Error::WallStatsNotFoundForLevel(level))
173 }
174}
175
176impl Default for WallStatsTable {
177 fn default() -> Self {
178 Self::new()
179 }
180}