1mod battle;
5mod chat;
6mod cheat;
7mod city;
8pub mod config;
9mod continent;
10mod event;
11mod infrastructure;
12mod military;
13mod npc;
14mod player;
15mod ranking;
16mod report;
17mod resources;
18mod round;
19mod savedata;
20pub mod stats;
21
22use crate::chat::Chat;
23use crate::continent::{Continent, ContinentSize};
24use crate::error::{Error, Result};
25use crate::event::Emitter;
26use crate::hooks::OnNextRound;
27use crate::military::Military;
28use crate::npc::bot::BotManager;
29use crate::npc::precursor::PrecursorManager;
30use crate::player::PlayerManager;
31use crate::ranking::Ranking;
32use crate::report::ReportManager;
33use crate::round::Round;
34use crate::ruler::{Ruler, RulerRef, RulerRefMut};
35use crate::savedata::{SaveHandle, Savedata};
36use crate::world::config::{WorldSpeed, WorldUnitSpeed};
37use bon::Builder;
38use config::{BotAdvancedStartRatio, BotDensity, Locale, WorldConfig, WorldId, WorldName};
39use serde::{Deserialize, Serialize};
40use stats::WorldStats;
41use std::sync::Arc;
42
43#[derive(Debug)]
44pub struct World {
45 round: Round,
46 continent: Continent,
47 player_manager: PlayerManager,
48 bot_manager: BotManager,
49 precursor_manager: PrecursorManager,
50 military: Military,
51 ranking: Ranking,
52 report: ReportManager,
53 chat: Chat,
54
55 config: Arc<WorldConfig>,
56 stats: WorldStats,
57
58 emitter: Emitter,
60 save_handle: Option<SaveHandle>,
61 on_next_round: Option<OnNextRound>,
62}
63
64impl World {
65 pub fn new(options: &WorldOptions) -> Result<Self> {
66 let config = WorldConfig::new(options);
67 let stats = WorldStats::new(&config);
68 let continent = Continent::new(options.size.get());
69 let precursor_manager = PrecursorManager::new(continent.size());
70 let military = Military::new(continent.size());
71
72 let mut world = Self {
73 round: Round::default(),
74 continent,
75 player_manager: PlayerManager::default(),
76 bot_manager: BotManager::default(),
77 precursor_manager,
78 military,
79 ranking: Ranking::default(),
80 report: ReportManager::default(),
81 config: Arc::new(config),
82 stats,
83 chat: Chat::default(),
84
85 emitter: Emitter::default(),
86 save_handle: None,
87 on_next_round: None,
88 };
89
90 world.spawn_precursors()?;
91 world.spawn_bots()?;
92 world.update_ranking()?;
93
94 Ok(world)
95 }
96
97 #[inline]
98 pub fn with_savedata(savedata: Savedata) -> Self {
99 Self::from(savedata)
100 }
101
102 pub fn load(bytes: &[u8]) -> Result<Self> {
103 let savedata = Savedata::read(bytes)?;
104 Ok(Self::with_savedata(savedata))
105 }
106
107 #[inline]
108 pub fn id(&self) -> WorldId {
109 self.config.id()
110 }
111
112 #[inline]
113 pub fn config(&self) -> Arc<WorldConfig> {
114 Arc::clone(&self.config)
115 }
116
117 #[inline]
118 pub fn stats(&self) -> WorldStats {
119 self.stats.clone()
120 }
121
122 #[inline]
123 pub fn report(&self) -> &ReportManager {
124 &self.report
125 }
126
127 pub fn ruler(&self, ruler: &Ruler) -> Result<RulerRef<'_>> {
128 let ruler = match ruler {
129 Ruler::Bot { id } => RulerRef::Bot(self.bot(id)?),
130 Ruler::Player { id } => RulerRef::Player(self.player(id)?),
131 Ruler::Precursor { id } => RulerRef::Precursor(self.precursor(*id)),
132 };
133
134 Ok(ruler)
135 }
136
137 fn ruler_mut(&mut self, ruler: &Ruler) -> Result<RulerRefMut<'_>> {
138 let ruler = match ruler {
139 Ruler::Bot { id } => RulerRefMut::Bot(self.bot_mut(id)?),
140 Ruler::Player { id } => RulerRefMut::Player(self.player_mut(id)?),
141 Ruler::Precursor { id } => RulerRefMut::Precursor(self.precursor_mut(*id)),
142 };
143
144 Ok(ruler)
145 }
146
147 pub fn rulers(&self) -> impl Iterator<Item = RulerRef<'_>> {
148 self
149 .players()
150 .map(RulerRef::from)
151 .chain(self.bots().map(RulerRef::from))
152 .chain(self.precursors().map(RulerRef::from))
153 }
154
155 #[inline]
156 pub fn military(&self) -> &Military {
157 &self.military
158 }
159
160 pub fn save<F>(&mut self, f: F)
161 where
162 F: FnOnce(Vec<u8>) + Send + Sync + 'static,
163 {
164 self.save_handle = Some(SaveHandle::new(f));
165 }
166
167 pub fn on_next_round<F>(&mut self, f: F)
168 where
169 F: Fn(&mut World) + Send + Sync + 'static,
170 {
171 self.on_next_round = Some(OnNextRound::new(f));
172 }
173}
174
175impl Drop for World {
176 fn drop(&mut self) {
177 self.emit_drop();
178 }
179}
180
181#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
182#[serde(rename_all = "camelCase")]
183pub struct WorldOptions {
184 #[builder(start_fn, into)]
185 pub name: WorldName,
186
187 #[serde(default)]
188 #[builder(default)]
189 pub size: ContinentSize,
190
191 #[serde(default)]
192 #[builder(default)]
193 pub locale: Locale,
194
195 #[serde(default)]
196 #[builder(default)]
197 pub allow_cheats: bool,
198
199 #[serde(default)]
200 #[builder(default)]
201 pub speed: WorldSpeed,
202
203 #[serde(default)]
204 #[builder(default)]
205 pub unit_speed: WorldUnitSpeed,
206
207 #[serde(default)]
208 #[builder(default)]
209 pub bot_density: BotDensity,
210
211 #[serde(default)]
212 #[builder(default)]
213 pub bot_advanced_start_ratio: BotAdvancedStartRatio,
214}
215
216impl WorldOptions {
217 pub fn to_world(&self) -> Result<World> {
218 World::try_from(self)
219 }
220}
221
222impl TryFrom<&WorldOptions> for World {
223 type Error = Error;
224
225 fn try_from(options: &WorldOptions) -> Result<Self> {
226 Self::new(options)
227 }
228}