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nil_core/battle/
luck.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use derive_more::Deref;
5use serde::{Deserialize, Serialize};
6use std::ops::MulAssign;
7
8#[derive(
9  Clone, Copy, Debug, Deref, PartialEq, Eq, PartialOrd, Ord, Deserialize, Serialize, nil_num::F64Ops,
10)]
11pub struct Luck(i8);
12
13impl Luck {
14  pub const MIN: Luck = Luck(-20);
15  pub const MAX: Luck = Luck(20);
16
17  #[inline]
18  pub fn new(value: i8) -> Self {
19    Self(value.clamp(Self::MIN.0, Self::MAX.0))
20  }
21
22  pub fn random() -> Self {
23    Self(rand::random_range(Self::MIN.0..=Self::MAX.0))
24  }
25}
26
27impl Default for Luck {
28  fn default() -> Self {
29    Self::random()
30  }
31}
32
33impl From<Luck> for f64 {
34  fn from(luck: Luck) -> Self {
35    f64::from(luck.0) / 100.0
36  }
37}
38
39impl MulAssign<Luck> for f64 {
40  fn mul_assign(&mut self, rhs: Luck) {
41    *self = *self * rhs;
42  }
43}