1use crate::continent::{ContinentIndex, Coord};
5use crate::infrastructure::building::{BuildingId, BuildingLevel, MineId, StorageId};
6use crate::military::army::ArmyId;
7use crate::military::maneuver::ManeuverId;
8use crate::military::unit::UnitId;
9use crate::npc::bot::BotId;
10use crate::npc::precursor::PrecursorId;
11use crate::player::PlayerId;
12use crate::report::ReportId;
13use serde::Serialize;
14use serde::ser::Serializer;
15use std::result::Result as StdResult;
16use strum::EnumIs;
17
18pub type Result<T, E = Error> = StdResult<T, E>;
19pub type AnyResult<T> = anyhow::Result<T>;
20
21#[derive(Clone, Debug, EnumIs, thiserror::Error)]
22#[remain::sorted]
23pub enum Error {
24 #[error("Army not found")]
25 ArmyNotFound(ArmyId),
26
27 #[error("Army is not idle")]
28 ArmyNotIdle(ArmyId),
29
30 #[error("Bot already spawned: {0}")]
31 BotAlreadySpawned(BotId),
32
33 #[error("Bot not found: {0}")]
34 BotNotFound(BotId),
35
36 #[error("No stats found for building \"{0}\"")]
37 BuildingStatsNotFound(BuildingId),
38
39 #[error("No stats found for building \"{0}\" at level {1}")]
40 BuildingStatsNotFoundForLevel(BuildingId, BuildingLevel),
41
42 #[error("Building \"{0}\" is already at its minimum level")]
43 CannotDecreaseBuildingLevel(BuildingId),
44
45 #[error("Building \"{0}\" is already at its maximum level")]
46 CannotIncreaseBuildingLevel(BuildingId),
47
48 #[error("Cheating is not allowed in this world")]
49 CheatingNotAllowed,
50
51 #[error("City not found: {0}")]
52 CityNotFound(Coord),
53
54 #[error("Failed to read savedata file")]
55 FailedToReadSavedata,
56
57 #[error("Failed to write savedata file")]
58 FailedToWriteSavedata,
59
60 #[error("Not authorized to execute this action")]
61 Forbidden,
62
63 #[error("Index out of bounds: {0}")]
64 IndexOutOfBounds(ContinentIndex),
65
66 #[error("Insufficient resources")]
67 InsufficientResources,
68
69 #[error("Insufficient units")]
70 InsufficientUnits,
71
72 #[error("Expected maneuver to be pending, but it is done")]
73 ManeuverIsDone(ManeuverId),
74
75 #[error("Expected maneuver to be done, but it is pending")]
76 ManeuverIsPending(ManeuverId),
77
78 #[error("Maneuver is already returning")]
79 ManeuverIsReturning(ManeuverId),
80
81 #[error("Maneuver not found")]
82 ManeuverNotFound(ManeuverId),
83
84 #[error("No stats found for mine \"{0}\"")]
85 MineStatsNotFound(MineId),
86
87 #[error("No stats found for mine \"{0}\" at level {1}")]
88 MineStatsNotFoundForLevel(MineId, BuildingLevel),
89
90 #[error("No players in the world")]
91 NoPlayer,
92
93 #[error("Player \"{0}\" has already taken their turn")]
94 NotWaitingPlayer(PlayerId),
95
96 #[error("Origin and destination have the same coords")]
97 OriginIsDestination(Coord),
98
99 #[error("Player already spawned: {0}")]
100 PlayerAlreadySpawned(PlayerId),
101
102 #[error("Player not found: {0}")]
103 PlayerNotFound(PlayerId),
104
105 #[error("Precursor not found: {0}")]
106 PrecursorNotFound(PrecursorId),
107
108 #[error("Report not found")]
109 ReportNotFound(ReportId),
110
111 #[error("Round already started")]
112 RoundAlreadyStarted,
113
114 #[error("Round has pending players")]
115 RoundHasPendingPlayers,
116
117 #[error("Round has not started yet")]
118 RoundNotStarted,
119
120 #[error("No stats found for storage \"{0}\"")]
121 StorageStatsNotFound(StorageId),
122
123 #[error("No stats found for storage \"{0}\" at level {1}")]
124 StorageStatsNotFoundForLevel(StorageId, BuildingLevel),
125
126 #[error("Expected \"{0}\", got \"{1}\"")]
127 UnexpectedUnit(UnitId, UnitId),
128
129 #[error("No stats found for wall at level {0}")]
130 WallStatsNotFoundForLevel(BuildingLevel),
131
132 #[error("World is full")]
133 WorldIsFull,
134}
135
136impl Serialize for Error {
137 fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
138 where
139 S: Serializer,
140 {
141 serializer.serialize_str(self.to_string().as_str())
142 }
143}
144
145#[cfg(feature = "lua")]
146impl From<Error> for mlua::Error {
147 fn from(err: Error) -> Self {
148 mlua::ExternalError::into_lua_err(err)
149 }
150}