List of all items
Structs
- battle::Battle
- battle::BattleBuilder
- battle::BattleResult
- battle::luck::Luck
- behavior::BehaviorProcessor
- behavior::BehaviorScore
- behavior::build::BuildBehavior
- behavior::build::BuildBehaviorBuilder
- behavior::build::BuildBuildingBehavior
- behavior::build::BuildBuildingBehaviorBuilder
- behavior::build::BuildStep
- behavior::idle::IdleBehavior
- behavior::recruit::RecruitBehavior
- behavior::recruit::RecruitBehaviorBuilder
- behavior::recruit::RecruitUnitBehavior
- behavior::recruit::RecruitUnitBehaviorBuilder
- chat::Chat
- chat::ChatHistory
- chat::ChatMessage
- chat::ChatMessageBuilder
- chat::ChatMessageContent
- chat::ChatMessageId
- city::City
- city::CityBuilder
- city::CityName
- city::CitySearch
- city::CitySearchBuilder
- city::PublicCity
- city::Stability
- continent::Continent
- continent::ContinentIndex
- continent::ContinentSize
- continent::Coord
- continent::Distance
- ethic::Ethics
- ethic::EthicsBuilder
- hooks::OnNextRound
- infrastructure::Infrastructure
- infrastructure::InfrastructureBuilder
- infrastructure::building::BuildingIdIter
- infrastructure::building::BuildingLevel
- infrastructure::building::BuildingStats
- infrastructure::building::BuildingStatsTable
- infrastructure::building::CivilBuildingIdConvertError
- infrastructure::building::CivilBuildingIdIter
- infrastructure::building::MilitaryBuildingIdConvertError
- infrastructure::building::MilitaryBuildingIdIter
- infrastructure::building::MineIdConvertError
- infrastructure::building::MineIdIter
- infrastructure::building::StorageIdConvertError
- infrastructure::building::StorageIdIter
- infrastructure::building::academy::Academy
- infrastructure::building::academy::recruit_catalog::AcademyRecruitCatalog
- infrastructure::building::academy::recruit_catalog::AcademyRecruitCatalogRecipe
- infrastructure::building::academy::recruit_queue::AcademyRecruitOrder
- infrastructure::building::academy::recruit_queue::AcademyRecruitOrderId
- infrastructure::building::academy::recruit_queue::AcademyRecruitOrderRequest
- infrastructure::building::academy::recruit_queue::AcademyRecruitQueue
- infrastructure::building::farm::Farm
- infrastructure::building::iron_mine::IronMine
- infrastructure::building::prefecture::Prefecture
- infrastructure::building::prefecture::build_catalog::PrefectureBuildCatalog
- infrastructure::building::prefecture::build_catalog::PrefectureBuildCatalogRecipe
- infrastructure::building::prefecture::build_queue::PrefectureBuildOrder
- infrastructure::building::prefecture::build_queue::PrefectureBuildOrderId
- infrastructure::building::prefecture::build_queue::PrefectureBuildOrderRequest
- infrastructure::building::prefecture::build_queue::PrefectureBuildQueue
- infrastructure::building::quarry::Quarry
- infrastructure::building::sawmill::Sawmill
- infrastructure::building::silo::Silo
- infrastructure::building::stable::Stable
- infrastructure::building::stable::recruit_catalog::StableRecruitCatalog
- infrastructure::building::stable::recruit_catalog::StableRecruitCatalogRecipe
- infrastructure::building::stable::recruit_queue::StableRecruitOrder
- infrastructure::building::stable::recruit_queue::StableRecruitOrderId
- infrastructure::building::stable::recruit_queue::StableRecruitOrderRequest
- infrastructure::building::stable::recruit_queue::StableRecruitQueue
- infrastructure::building::wall::Wall
- infrastructure::building::wall::WallDefense
- infrastructure::building::wall::WallDefenseBonus
- infrastructure::building::wall::WallStats
- infrastructure::building::wall::WallStatsTable
- infrastructure::building::warehouse::Warehouse
- infrastructure::building::workshop::Workshop
- infrastructure::building::workshop::recruit_catalog::WorkshopRecruitCatalog
- infrastructure::building::workshop::recruit_catalog::WorkshopRecruitCatalogRecipe
- infrastructure::building::workshop::recruit_queue::WorkshopRecruitOrder
- infrastructure::building::workshop::recruit_queue::WorkshopRecruitOrderId
- infrastructure::building::workshop::recruit_queue::WorkshopRecruitOrderRequest
- infrastructure::building::workshop::recruit_queue::WorkshopRecruitQueue
- infrastructure::mine::MineProduction
- infrastructure::mine::MineStats
- infrastructure::mine::MineStatsTable
- infrastructure::requirements::InfrastructureRequirements
- infrastructure::requirements::InfrastructureRequirementsBuilder
- infrastructure::stats::InfrastructureStats
- infrastructure::storage::OverallStorageCapacity
- infrastructure::storage::OverallStorageCapacityWeight
- infrastructure::storage::StorageCapacity
- infrastructure::storage::StorageCapacityWeight
- infrastructure::storage::StorageStats
- infrastructure::storage::StorageStatsTable
- military::Military
- military::army::Army
- military::army::ArmyId
- military::army::personnel::ArmyPersonnel
- military::army::personnel::ArmyPersonnelBuilder
- military::army::personnel::ArmyPersonnelIter
- military::maneuver::Maneuver
- military::maneuver::ManeuverDistance
- military::maneuver::ManeuverHaul
- military::maneuver::ManeuverHaulBuilder
- military::maneuver::ManeuverId
- military::maneuver::ManeuverRequest
- military::squad::Squad
- military::squad::SquadAttack
- military::squad::SquadDefense
- military::squad::size::SquadSize
- military::unit::AcademyUnitIdConvertError
- military::unit::AcademyUnitIdIter
- military::unit::StableUnitIdConvertError
- military::unit::StableUnitIdIter
- military::unit::UnitBox
- military::unit::UnitChunk
- military::unit::UnitChunkSize
- military::unit::UnitIdIter
- military::unit::WorkshopUnitIdConvertError
- military::unit::WorkshopUnitIdIter
- military::unit::archer::Archer
- military::unit::axeman::Axeman
- military::unit::heavy_cavalry::HeavyCavalry
- military::unit::light_cavalry::LightCavalry
- military::unit::pikeman::Pikeman
- military::unit::ram::Ram
- military::unit::stats::UnitStats
- military::unit::stats::UnitStatsBuilder
- military::unit::stats::haul::Haul
- military::unit::stats::power::Power
- military::unit::stats::ranged_debuff::RangedDebuff
- military::unit::stats::speed::Speed
- military::unit::swordsman::Swordsman
- npc::bot::Bot
- npc::bot::BotId
- npc::bot::BotManager
- npc::bot::PublicBot
- npc::precursor::A
- npc::precursor::B
- npc::precursor::PrecursorBox
- npc::precursor::PrecursorIdIter
- npc::precursor::PrecursorManager
- npc::precursor::PublicPrecursor
- player::Player
- player::PlayerId
- player::PlayerManager
- player::PlayerOptions
- player::PlayerOptionsBuilder
- player::PublicPlayer
- ranking::Rank
- ranking::Ranking
- ranking::RankingEntry
- ranking::RankingEntryBuilder
- ranking::score::Score
- report::ReportId
- report::ReportManager
- report::battle::BattleReport
- report::battle::BattleReportBuilder
- report::support::SupportReport
- report::support::SupportReportBuilder
- resources::Food
- resources::Iron
- resources::Resources
- resources::ResourcesBuilder
- resources::Stone
- resources::Wood
- resources::cost::Cost
- resources::cost::ResourceRatio
- resources::diff::FoodDiff
- resources::diff::IronDiff
- resources::diff::ResourcesDiff
- resources::diff::StoneDiff
- resources::diff::WoodDiff
- resources::maintenance::Maintenance
- resources::maintenance::MaintenanceBalance
- resources::maintenance::MaintenanceRatio
- resources::workforce::Workforce
- round::Round
- round::RoundId
- savedata::SaveHandle
- savedata::Savedata
- savedata::SavedataInfo
- world::World
- world::WorldOptions
- world::WorldOptionsBuilder
- world::config::BotAdvancedStartRatio
- world::config::BotDensity
- world::config::WorldConfig
- world::config::WorldId
- world::config::WorldName
- world::stats::WorldStats
Enums
- battle::BattleWinner
- chat::ChatMessageAuthor
- chat::ChatMessageKind
- continent::Field
- continent::PublicField
- error::Error
- ethic::EthicPowerAxis
- ethic::EthicTruthAxis
- event::Event
- event::EventTarget
- infrastructure::building::BuildingId
- infrastructure::building::CivilBuildingId
- infrastructure::building::MilitaryBuildingId
- infrastructure::building::MineId
- infrastructure::building::StorageId
- infrastructure::building::academy::recruit_catalog::AcademyRecruitCatalogEntry
- infrastructure::building::academy::recruit_queue::AcademyRecruitOrderState
- infrastructure::building::prefecture::build_catalog::PrefectureBuildCatalogEntry
- infrastructure::building::prefecture::build_queue::PrefectureBuildOrderKind
- infrastructure::building::prefecture::build_queue::PrefectureBuildOrderState
- infrastructure::building::stable::recruit_catalog::StableRecruitCatalogEntry
- infrastructure::building::stable::recruit_queue::StableRecruitOrderState
- infrastructure::building::workshop::recruit_catalog::WorkshopRecruitCatalogEntry
- infrastructure::building::workshop::recruit_queue::WorkshopRecruitOrderState
- military::army::ArmyState
- military::maneuver::ManeuverDirection
- military::maneuver::ManeuverKind
- military::maneuver::ManeuverState
- military::unit::AcademyUnitId
- military::unit::StableUnitId
- military::unit::UnitId
- military::unit::UnitKind
- military::unit::WorkshopUnitId
- npc::precursor::PrecursorId
- player::PlayerStatus
- report::ReportKind
- ruler::Ruler
- ruler::RulerRef
- ruler::RulerRefMut
- world::config::Locale
Traits
- behavior::Behavior
- continent::ContinentKey
- infrastructure::building::Building
- infrastructure::mine::Mine
- infrastructure::queue::InfrastructureQueue
- infrastructure::queue::InfrastructureQueueOrder
- infrastructure::storage::Storage
- military::unit::Unit
- npc::precursor::Precursor
- report::Report
Macros
Functions
- military::army::collapse_armies
- npc::precursor::initial_city_amount
- npc::precursor::initial_defensive_personnel
- npc::precursor::initial_offensive_personnel
- npc::precursor::initial_territory_radius