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nil_client/client/
auth.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use super::Client;
5use crate::error::Result;
6use crate::http;
7use crate::retry::Retry;
8use nil_core::player::PlayerId;
9use nil_payload::{AuthorizeRequest, ValidateTokenRequest};
10use nil_server_types::auth::Token;
11use std::num::NonZeroU8;
12
13impl Client {
14  pub async fn authorize(&self, req: AuthorizeRequest) -> Result<Token> {
15    http::json_post("authorize")
16      .body(req)
17      .server(self.server)
18      .circuit_breaker(self.circuit_breaker())
19      .user_agent(&self.user_agent)
20      .send()
21      .await
22  }
23
24  pub async fn validate_token<T>(&self, req: T) -> Result<Option<PlayerId>>
25  where
26    T: Into<ValidateTokenRequest>,
27  {
28    let retry = Retry::builder()
29      .attempts(unsafe { NonZeroU8::new_unchecked(3) })
30      .backoff(false)
31      .build();
32
33    http::json_put("validate-token")
34      .body(Into::<ValidateTokenRequest>::into(req))
35      .server(self.server)
36      .circuit_breaker(self.circuit_breaker())
37      .retry(&retry)
38      .user_agent(&self.user_agent)
39      .send()
40      .await
41  }
42}