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nil_client/client/cheat/
player.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use crate::client::Client;
5use crate::error::Result;
6use crate::http;
7use nil_payload::request::cheat::player::*;
8use nil_payload::response::cheat::player::*;
9
10impl Client {
11  /// Endpoint: `PUT /cheat-get-player`
12  pub async fn cheat_get_player(
13    &self,
14    req: CheatGetPlayerRequest,
15  ) -> Result<CheatGetPlayerResponse> {
16    http::json_put("cheat-get-player")
17      .body(req)
18      .server(self.server)
19      .maybe_authorization(self.authorization.as_ref())
20      .circuit_breaker(self.circuit_breaker())
21      .retry(&self.retry)
22      .user_agent(&self.user_agent)
23      .send()
24      .await
25  }
26  /// Endpoint: `PUT /cheat-get-players`
27  pub async fn cheat_get_players(
28    &self,
29    req: CheatGetPlayersRequest,
30  ) -> Result<CheatGetPlayersResponse> {
31    http::json_put("cheat-get-players")
32      .body(req)
33      .server(self.server)
34      .maybe_authorization(self.authorization.as_ref())
35      .circuit_breaker(self.circuit_breaker())
36      .retry(&self.retry)
37      .user_agent(&self.user_agent)
38      .send()
39      .await
40  }
41}