nil_client/client/cheat/
city.rs1use crate::client::Client;
5use crate::error::Result;
6use crate::http;
7use nil_payload::request::cheat::city::*;
8use nil_payload::response::cheat::city::*;
9
10impl Client {
11 pub async fn cheat_fill_world(&self, req: CheatFillWorldRequest) -> Result<()> {
12 http::post("cheat-fill-world")
13 .body(req)
14 .server(self.server)
15 .maybe_authorization(self.authorization.as_ref())
16 .circuit_breaker(self.circuit_breaker())
17 .user_agent(&self.user_agent)
18 .send()
19 .await
20 }
21
22 pub async fn cheat_get_cities(
23 &self,
24 req: CheatGetCitiesRequest,
25 ) -> Result<CheatGetCitiesResponse> {
26 http::json_put("cheat-get-cities")
27 .body(req)
28 .server(self.server)
29 .maybe_authorization(self.authorization.as_ref())
30 .circuit_breaker(self.circuit_breaker())
31 .retry(&self.retry)
32 .user_agent(&self.user_agent)
33 .send()
34 .await
35 }
36
37 pub async fn cheat_get_city(&self, req: CheatGetCityRequest) -> Result<CheatGetCityResponse> {
38 http::json_put("cheat-get-city")
39 .body(req)
40 .server(self.server)
41 .maybe_authorization(self.authorization.as_ref())
42 .circuit_breaker(self.circuit_breaker())
43 .retry(&self.retry)
44 .user_agent(&self.user_agent)
45 .send()
46 .await
47 }
48
49 pub async fn cheat_set_stability(&self, req: CheatSetStabilityRequest) -> Result<()> {
50 http::post("cheat-set-stability")
51 .body(req)
52 .server(self.server)
53 .maybe_authorization(self.authorization.as_ref())
54 .circuit_breaker(self.circuit_breaker())
55 .user_agent(&self.user_agent)
56 .send()
57 .await
58 }
59
60 pub async fn cheat_spawn_city(&self, req: CheatSpawnCityRequest) -> Result<()> {
61 http::post("cheat-spawn-city")
62 .body(req)
63 .server(self.server)
64 .maybe_authorization(self.authorization.as_ref())
65 .circuit_breaker(self.circuit_breaker())
66 .user_agent(&self.user_agent)
67 .send()
68 .await
69 }
70}