nil_client/client/
player.rs1use super::Client;
5use crate::error::Result;
6use crate::http;
7use nil_payload::request::player::*;
8use nil_payload::response::player::*;
9
10impl Client {
11 pub async fn get_player(&self, req: GetPlayerRequest) -> Result<GetPlayerResponse> {
12 http::json_put("get-player")
13 .body(req)
14 .server(self.server)
15 .maybe_authorization(self.authorization.as_ref())
16 .circuit_breaker(self.circuit_breaker())
17 .retry(&self.retry)
18 .user_agent(&self.user_agent)
19 .send()
20 .await
21 }
22
23 pub async fn get_player_coords(
24 &self,
25 req: GetPlayerCoordsRequest,
26 ) -> Result<GetPlayerCoordsResponse> {
27 http::json_put("get-player-coords")
28 .body(req)
29 .server(self.server)
30 .maybe_authorization(self.authorization.as_ref())
31 .circuit_breaker(self.circuit_breaker())
32 .retry(&self.retry)
33 .user_agent(&self.user_agent)
34 .send()
35 .await
36 }
37
38 pub async fn get_player_ids(&self, req: GetPlayerIdsRequest) -> Result<GetPlayerIdsResponse> {
39 http::json_put("get-player-ids")
40 .body(req)
41 .server(self.server)
42 .maybe_authorization(self.authorization.as_ref())
43 .circuit_breaker(self.circuit_breaker())
44 .retry(&self.retry)
45 .user_agent(&self.user_agent)
46 .send()
47 .await
48 }
49
50 pub async fn get_player_maintenance(
51 &self,
52 req: GetPlayerMaintenanceRequest,
53 ) -> Result<GetPlayerMaintenanceResponse> {
54 http::json_put("get-player-maintenance")
55 .body(req)
56 .server(self.server)
57 .maybe_authorization(self.authorization.as_ref())
58 .circuit_breaker(self.circuit_breaker())
59 .retry(&self.retry)
60 .user_agent(&self.user_agent)
61 .send()
62 .await
63 }
64
65 pub async fn get_player_military(
66 &self,
67 req: GetPlayerMilitaryRequest,
68 ) -> Result<GetPlayerMilitaryResponse> {
69 http::json_put("get-player-military")
70 .body(req)
71 .server(self.server)
72 .maybe_authorization(self.authorization.as_ref())
73 .circuit_breaker(self.circuit_breaker())
74 .retry(&self.retry)
75 .user_agent(&self.user_agent)
76 .send()
77 .await
78 }
79
80 pub async fn get_player_status(
81 &self,
82 req: GetPlayerStatusRequest,
83 ) -> Result<GetPlayerStatusResponse> {
84 http::json_put("get-player-status")
85 .body(req)
86 .server(self.server)
87 .circuit_breaker(self.circuit_breaker())
88 .retry(&self.retry)
89 .user_agent(&self.user_agent)
90 .send()
91 .await
92 }
93
94 pub async fn get_player_storage_capacity(
95 &self,
96 req: GetPlayerStorageCapacityRequest,
97 ) -> Result<GetPlayerStorageCapacityResponse> {
98 http::json_put("get-player-storage-capacity")
99 .body(req)
100 .server(self.server)
101 .maybe_authorization(self.authorization.as_ref())
102 .circuit_breaker(self.circuit_breaker())
103 .retry(&self.retry)
104 .user_agent(&self.user_agent)
105 .send()
106 .await
107 }
108
109 pub async fn get_player_worlds(
110 &self,
111 req: GetPlayerWorldsRequest,
112 ) -> Result<GetPlayerWorldsResponse> {
113 http::json_put("get-player-worlds")
114 .body(req)
115 .server(self.server)
116 .circuit_breaker(self.circuit_breaker())
117 .retry(&self.retry)
118 .user_agent(&self.user_agent)
119 .send()
120 .await
121 }
122
123 pub async fn get_public_player(
124 &self,
125 req: GetPublicPlayerRequest,
126 ) -> Result<GetPublicPlayerResponse> {
127 http::json_put("get-public-player")
128 .body(req)
129 .server(self.server)
130 .circuit_breaker(self.circuit_breaker())
131 .retry(&self.retry)
132 .user_agent(&self.user_agent)
133 .send()
134 .await
135 }
136
137 pub async fn get_public_players(
138 &self,
139 req: GetPublicPlayersRequest,
140 ) -> Result<GetPublicPlayersResponse> {
141 http::json_put("get-public-players")
142 .body(req)
143 .server(self.server)
144 .circuit_breaker(self.circuit_breaker())
145 .retry(&self.retry)
146 .user_agent(&self.user_agent)
147 .send()
148 .await
149 }
150
151 pub async fn player_exists(&self, req: PlayerExistsRequest) -> Result<PlayerExistsResponse> {
152 http::json_put("player-exists")
153 .body(req)
154 .server(self.server)
155 .circuit_breaker(self.circuit_breaker())
156 .retry(&self.retry)
157 .user_agent(&self.user_agent)
158 .send()
159 .await
160 }
161
162 pub async fn set_player_status(&self, req: SetPlayerStatusRequest) -> Result<()> {
163 http::post("set-player-status")
164 .body(req)
165 .server(self.server)
166 .maybe_authorization(self.authorization.as_ref())
167 .circuit_breaker(self.circuit_breaker())
168 .user_agent(&self.user_agent)
169 .send()
170 .await
171 }
172
173 pub async fn spawn_player(&self, req: SpawnPlayerRequest) -> Result<()> {
174 http::post("spawn-player")
175 .body(req)
176 .server(self.server)
177 .maybe_authorization(self.authorization.as_ref())
178 .circuit_breaker(self.circuit_breaker())
179 .user_agent(&self.user_agent)
180 .send()
181 .await
182 }
183}