Skip to main content

nil_client/
request.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use crate::client::Client;
5use crate::error::Result;
6use nil_payload::request::prelude::*;
7use nil_payload::response::prelude::*;
8
9pub trait Request {
10  type Response;
11
12  async fn send(self, client: &Client) -> Result<Self::Response>;
13}
14
15macro_rules! impl_request {
16  (function = $fun:ident, request = $req:ty, response = $res:ty) => {
17    impl Request for $req {
18      type Response = $res;
19
20      async fn send(self, client: &Client) -> Result<Self::Response> {
21        client.$fun(self).await
22      }
23    }
24  };
25}
26
27macro_rules! dispatch {
28  ($($name:ident),+) => {
29    paste::paste! {
30      $(
31        impl_request!(
32          function = $name,
33          request = [<$name:camel Request>],
34          response = [<$name:camel Response>]
35        );
36      )+
37    }
38  };
39}
40
41macro_rules! dispatch_unit {
42  ($($name:ident),+) => {
43    paste::paste! {
44      $(
45        impl_request!(
46          function = $name,
47          request = [<$name:camel Request>],
48          response = ()
49        );
50      )+
51    }
52  };
53}
54
55dispatch!(
56  authorize,
57  cheat_get_academy_recruit_queue,
58  cheat_get_academy_recruit_queues,
59  cheat_get_all_academy_recruit_queues,
60  cheat_get_all_prefecture_build_queues,
61  cheat_get_all_stable_recruit_queues,
62  cheat_get_build_steps,
63  cheat_get_ethics,
64  cheat_get_idle_armies_at,
65  cheat_get_idle_personnel_at,
66  cheat_get_infrastructure,
67  cheat_get_maneuvers,
68  cheat_get_maneuvers_of,
69  cheat_get_player,
70  cheat_get_players,
71  cheat_get_prefecture_build_queue,
72  cheat_get_prefecture_build_queues,
73  cheat_get_resources,
74  cheat_get_stable_recruit_queue,
75  cheat_get_stable_recruit_queues,
76  cheat_get_storage_capacity,
77  cheat_spawn_bot,
78  create_remote_world,
79  get_academy_recruit_catalog,
80  get_armies,
81  get_army,
82  get_army_owner,
83  get_bot_coords,
84  get_chat_history,
85  get_city,
86  get_city_score,
87  get_continent_size,
88  get_idle_armies_at,
89  get_idle_armies_coords,
90  get_maneuver,
91  get_player,
92  get_player_coords,
93  get_player_ids,
94  get_player_maintenance,
95  get_player_military,
96  get_player_status,
97  get_player_storage_capacity,
98  get_player_worlds,
99  get_precursor_coords,
100  get_prefecture_build_catalog,
101  get_public_bot,
102  get_public_bots,
103  get_public_cities,
104  get_public_city,
105  get_public_field,
106  get_public_fields,
107  get_public_player,
108  get_public_players,
109  get_public_precursor,
110  get_public_precursors,
111  get_rank,
112  get_ranking,
113  get_remote_world,
114  get_round,
115  get_stable_recruit_catalog,
116  get_workshop_recruit_catalog,
117  get_world_bots,
118  get_world_config,
119  get_world_personnel,
120  get_world_players,
121  get_world_precursors,
122  get_world_stats,
123  player_exists,
124  push_chat_message,
125  request_maneuver,
126  search_city,
127  search_public_city,
128  set_player_ready,
129  simulate_battle,
130  start_round,
131  user_exists,
132  validate_token
133);
134
135dispatch_unit!(
136  add_academy_recruit_order,
137  add_prefecture_build_order,
138  add_stable_recruit_order,
139  add_workshop_recruit_order,
140  cancel_academy_recruit_order,
141  cancel_maneuver,
142  cancel_prefecture_build_order,
143  cancel_stable_recruit_order,
144  cancel_workshop_recruit_order,
145  cheat_skip_round,
146  cheat_set_bot_ethics,
147  cheat_set_building_level,
148  cheat_set_food,
149  cheat_set_iron,
150  cheat_set_max_food,
151  cheat_set_max_infrastructure,
152  cheat_set_max_iron,
153  cheat_set_max_resources,
154  cheat_set_max_silo_resources,
155  cheat_set_max_stone,
156  cheat_set_max_warehouse_resources,
157  cheat_set_max_wood,
158  cheat_set_resources,
159  cheat_set_stability,
160  cheat_set_stone,
161  cheat_set_wood,
162  cheat_spawn_personnel,
163  delete_remote_world,
164  create_user,
165  forward_report,
166  rename_city,
167  save_local_world,
168  set_player_status,
169  spawn_player,
170  toggle_building
171);