1use crate::client::Client;
5use crate::error::Result;
6use nil_payload::request::prelude::*;
7use nil_payload::response::prelude::*;
8
9pub trait Request {
10 type Response;
11
12 async fn send(self, client: &Client) -> Result<Self::Response>;
13}
14
15macro_rules! impl_request {
16 (function = $fun:ident, request = $req:ty, response = $res:ty) => {
17 impl Request for $req {
18 type Response = $res;
19
20 async fn send(self, client: &Client) -> Result<Self::Response> {
21 client.$fun(self).await
22 }
23 }
24 };
25}
26
27macro_rules! dispatch {
28 ($($name:ident),+) => {
29 paste::paste! {
30 $(
31 impl_request!(
32 function = $name,
33 request = [<$name:camel Request>],
34 response = [<$name:camel Response>]
35 );
36 )+
37 }
38 };
39}
40
41macro_rules! dispatch_unit {
42 ($($name:ident),+) => {
43 paste::paste! {
44 $(
45 impl_request!(
46 function = $name,
47 request = [<$name:camel Request>],
48 response = ()
49 );
50 )+
51 }
52 };
53}
54
55dispatch!(
56 authorize,
57 cheat_get_academy_recruit_queue,
58 cheat_get_academy_recruit_queues,
59 cheat_get_all_academy_recruit_queues,
60 cheat_get_all_prefecture_build_queues,
61 cheat_get_all_stable_recruit_queues,
62 cheat_get_build_steps,
63 cheat_get_ethics,
64 cheat_get_idle_armies_at,
65 cheat_get_idle_personnel_at,
66 cheat_get_infrastructure,
67 cheat_get_maneuvers,
68 cheat_get_maneuvers_of,
69 cheat_get_player,
70 cheat_get_players,
71 cheat_get_prefecture_build_queue,
72 cheat_get_prefecture_build_queues,
73 cheat_get_resources,
74 cheat_get_stable_recruit_queue,
75 cheat_get_stable_recruit_queues,
76 cheat_get_storage_capacity,
77 cheat_spawn_bot,
78 create_remote_world,
79 get_academy_recruit_catalog,
80 get_armies,
81 get_army,
82 get_army_owner,
83 get_bot_coords,
84 get_chat_history,
85 get_city,
86 get_city_score,
87 get_continent_size,
88 get_idle_armies_at,
89 get_idle_armies_coords,
90 get_maneuver,
91 get_player,
92 get_player_coords,
93 get_player_ids,
94 get_player_maintenance,
95 get_player_military,
96 get_player_status,
97 get_player_storage_capacity,
98 get_player_worlds,
99 get_precursor_coords,
100 get_prefecture_build_catalog,
101 get_public_bot,
102 get_public_bots,
103 get_public_cities,
104 get_public_city,
105 get_public_field,
106 get_public_fields,
107 get_public_player,
108 get_public_players,
109 get_public_precursor,
110 get_public_precursors,
111 get_rank,
112 get_ranking,
113 get_remote_world,
114 get_round,
115 get_stable_recruit_catalog,
116 get_workshop_recruit_catalog,
117 get_world_bots,
118 get_world_config,
119 get_world_personnel,
120 get_world_players,
121 get_world_precursors,
122 get_world_stats,
123 player_exists,
124 push_chat_message,
125 request_maneuver,
126 search_city,
127 search_public_city,
128 set_player_ready,
129 simulate_battle,
130 start_round,
131 user_exists,
132 validate_token
133);
134
135dispatch_unit!(
136 add_academy_recruit_order,
137 add_prefecture_build_order,
138 add_stable_recruit_order,
139 add_workshop_recruit_order,
140 cancel_academy_recruit_order,
141 cancel_maneuver,
142 cancel_prefecture_build_order,
143 cancel_stable_recruit_order,
144 cancel_workshop_recruit_order,
145 cheat_skip_round,
146 cheat_set_bot_ethics,
147 cheat_set_building_level,
148 cheat_set_food,
149 cheat_set_iron,
150 cheat_set_max_food,
151 cheat_set_max_infrastructure,
152 cheat_set_max_iron,
153 cheat_set_max_resources,
154 cheat_set_max_silo_resources,
155 cheat_set_max_stone,
156 cheat_set_max_warehouse_resources,
157 cheat_set_max_wood,
158 cheat_set_resources,
159 cheat_set_stability,
160 cheat_set_stone,
161 cheat_set_wood,
162 cheat_spawn_personnel,
163 delete_remote_world,
164 create_user,
165 forward_report,
166 rename_city,
167 save_local_world,
168 set_player_status,
169 spawn_player,
170 toggle_building
171);