1use crate::client::Client;
5use crate::error::Result;
6use nil_payload::request::prelude::*;
7use nil_payload::response::prelude::*;
8
9pub trait Request {
10 type Response;
11
12 async fn send(self, client: &Client) -> Result<Self::Response>;
13}
14
15macro_rules! impl_request {
16 (function = $fun:ident, request = $req:ty, response = $res:ty) => {
17 impl Request for $req {
18 type Response = $res;
19
20 async fn send(self, client: &Client) -> Result<Self::Response> {
21 client.$fun(self).await
22 }
23 }
24 };
25}
26
27macro_rules! dispatch {
28 ($($name:ident),+) => {
29 paste::paste! {
30 $(
31 impl_request!(
32 function = $name,
33 request = [<$name:camel Request>],
34 response = [<$name:camel Response>]
35 );
36 )+
37 }
38 };
39}
40
41macro_rules! dispatch_unit {
42 ($($name:ident),+) => {
43 paste::paste! {
44 $(
45 impl_request!(
46 function = $name,
47 request = [<$name:camel Request>],
48 response = ()
49 );
50 )+
51 }
52 };
53}
54
55dispatch!(
56 authorize,
57 cheat_get_academy_recruit_queue,
58 cheat_get_academy_recruit_queues,
59 cheat_get_all_academy_recruit_queues,
60 cheat_get_all_prefecture_build_queues,
61 cheat_get_all_stable_recruit_queues,
62 cheat_get_build_steps,
63 cheat_get_ethics,
64 cheat_get_idle_armies_at,
65 cheat_get_idle_personnel_at,
66 cheat_get_infrastructure,
67 cheat_get_maneuvers,
68 cheat_get_maneuvers_of,
69 cheat_get_player,
70 cheat_get_players,
71 cheat_get_prefecture_build_queue,
72 cheat_get_prefecture_build_queues,
73 cheat_get_resources,
74 cheat_get_stable_recruit_queue,
75 cheat_get_stable_recruit_queues,
76 cheat_get_storage_capacity,
77 cheat_spawn_bot,
78 create_remote_world,
79 get_academy_recruit_catalog,
80 get_army,
81 get_bot_coords,
82 get_chat_history,
83 get_city,
84 get_city_score,
85 get_continent_size,
86 get_maneuver,
87 get_player,
88 get_player_coords,
89 get_player_ids,
90 get_player_maintenance,
91 get_player_military,
92 get_player_status,
93 get_player_storage_capacity,
94 get_player_worlds,
95 get_precursor_coords,
96 get_prefecture_build_catalog,
97 get_public_bot,
98 get_public_bots,
99 get_public_cities,
100 get_public_city,
101 get_public_field,
102 get_public_fields,
103 get_public_player,
104 get_public_players,
105 get_public_precursor,
106 get_public_precursors,
107 get_rank,
108 get_ranking,
109 get_remote_world,
110 get_round,
111 get_stable_recruit_catalog,
112 get_workshop_recruit_catalog,
113 get_world_bots,
114 get_world_config,
115 get_world_personnel,
116 get_world_players,
117 get_world_precursors,
118 get_world_stats,
119 player_exists,
120 push_chat_message,
121 request_maneuver,
122 search_city,
123 search_public_city,
124 set_player_ready,
125 simulate_battle,
126 start_round,
127 user_exists,
128 validate_token
129);
130
131dispatch_unit!(
132 add_academy_recruit_order,
133 add_prefecture_build_order,
134 add_stable_recruit_order,
135 add_workshop_recruit_order,
136 cancel_academy_recruit_order,
137 cancel_prefecture_build_order,
138 cancel_stable_recruit_order,
139 cancel_workshop_recruit_order,
140 cheat_skip_round,
141 cheat_set_bot_ethics,
142 cheat_set_building_level,
143 cheat_set_food,
144 cheat_set_iron,
145 cheat_set_max_food,
146 cheat_set_max_infrastructure,
147 cheat_set_max_iron,
148 cheat_set_max_resources,
149 cheat_set_max_silo_resources,
150 cheat_set_max_stone,
151 cheat_set_max_warehouse_resources,
152 cheat_set_max_wood,
153 cheat_set_resources,
154 cheat_set_stability,
155 cheat_set_stone,
156 cheat_set_wood,
157 cheat_spawn_personnel,
158 delete_remote_world,
159 create_user,
160 forward_report,
161 rename_city,
162 save_local_world,
163 set_player_status,
164 spawn_player,
165 toggle_building
166);