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nil_client/client/cheat/
player.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use crate::client::Client;
5use crate::error::Result;
6use crate::http;
7use nil_payload::request::cheat::player::*;
8use nil_payload::response::cheat::player::*;
9
10impl Client {
11  pub async fn cheat_get_player(
12    &self,
13    req: CheatGetPlayerRequest,
14  ) -> Result<CheatGetPlayerResponse> {
15    http::json_put("cheat-get-player")
16      .body(req)
17      .server(self.server)
18      .maybe_authorization(self.authorization.as_ref())
19      .circuit_breaker(self.circuit_breaker())
20      .retry(&self.retry)
21      .user_agent(&self.user_agent)
22      .send()
23      .await
24  }
25
26  pub async fn cheat_get_players(
27    &self,
28    req: CheatGetPlayersRequest,
29  ) -> Result<CheatGetPlayersResponse> {
30    http::json_put("cheat-get-players")
31      .body(req)
32      .server(self.server)
33      .maybe_authorization(self.authorization.as_ref())
34      .circuit_breaker(self.circuit_breaker())
35      .retry(&self.retry)
36      .user_agent(&self.user_agent)
37      .send()
38      .await
39  }
40}