nil_client/client/cheat/
player.rs1use crate::client::Client;
5use crate::error::Result;
6use crate::http;
7use nil_payload::request::cheat::player::*;
8use nil_payload::response::cheat::player::*;
9
10impl Client {
11 pub async fn cheat_get_player(
12 &self,
13 req: CheatGetPlayerRequest,
14 ) -> Result<CheatGetPlayerResponse> {
15 http::json_put("cheat-get-player")
16 .body(req)
17 .server(self.server)
18 .maybe_authorization(self.authorization.as_ref())
19 .circuit_breaker(self.circuit_breaker())
20 .retry(&self.retry)
21 .user_agent(&self.user_agent)
22 .send()
23 .await
24 }
25
26 pub async fn cheat_get_players(
27 &self,
28 req: CheatGetPlayersRequest,
29 ) -> Result<CheatGetPlayersResponse> {
30 http::json_put("cheat-get-players")
31 .body(req)
32 .server(self.server)
33 .maybe_authorization(self.authorization.as_ref())
34 .circuit_breaker(self.circuit_breaker())
35 .retry(&self.retry)
36 .user_agent(&self.user_agent)
37 .send()
38 .await
39 }
40}