nil_client/client/cheat/
player.rs1use crate::client::Client;
5use crate::error::Result;
6use crate::http;
7use nil_core::player::Player;
8use nil_payload::cheat::player::*;
9
10impl Client {
11 pub async fn cheat_get_player(&self, req: CheatGetPlayerRequest) -> Result<Player> {
12 http::json_put("cheat-get-player")
13 .body(req)
14 .server(self.server)
15 .maybe_authorization(self.authorization.as_ref())
16 .circuit_breaker(self.circuit_breaker())
17 .retry(&self.retry)
18 .user_agent(&self.user_agent)
19 .send()
20 .await
21 }
22
23 pub async fn cheat_get_players(&self, req: CheatGetPlayersRequest) -> Result<Vec<Player>> {
24 http::json_put("cheat-get-players")
25 .body(req)
26 .server(self.server)
27 .maybe_authorization(self.authorization.as_ref())
28 .circuit_breaker(self.circuit_breaker())
29 .retry(&self.retry)
30 .user_agent(&self.user_agent)
31 .send()
32 .await
33 }
34}