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nil_client/client/
player.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use super::Client;
5use crate::error::Result;
6use crate::http;
7use nil_core::continent::Coord;
8use nil_core::infrastructure::storage::OverallStorageCapacity;
9use nil_core::military::Military;
10use nil_core::player::{Player, PlayerStatus, PublicPlayer};
11use nil_core::report::ReportId;
12use nil_core::resources::maintenance::Maintenance;
13use nil_core::world::config::WorldId;
14use nil_payload::player::*;
15
16impl Client {
17  pub async fn get_player(&self, req: GetPlayerRequest) -> Result<Player> {
18    http::json_put("get-player")
19      .body(req)
20      .server(self.server)
21      .maybe_authorization(self.authorization.as_ref())
22      .circuit_breaker(self.circuit_breaker())
23      .retry(&self.retry)
24      .user_agent(&self.user_agent)
25      .send()
26      .await
27  }
28
29  pub async fn get_player_coords(&self, req: GetPlayerCoordsRequest) -> Result<Vec<Coord>> {
30    http::json_put("get-player-coords")
31      .body(req)
32      .server(self.server)
33      .maybe_authorization(self.authorization.as_ref())
34      .circuit_breaker(self.circuit_breaker())
35      .retry(&self.retry)
36      .user_agent(&self.user_agent)
37      .send()
38      .await
39  }
40
41  pub async fn get_player_maintenance(
42    &self,
43    req: GetPlayerMaintenanceRequest,
44  ) -> Result<Maintenance> {
45    http::json_put("get-player-maintenance")
46      .body(req)
47      .server(self.server)
48      .maybe_authorization(self.authorization.as_ref())
49      .circuit_breaker(self.circuit_breaker())
50      .retry(&self.retry)
51      .user_agent(&self.user_agent)
52      .send()
53      .await
54  }
55
56  pub async fn get_player_military(&self, req: GetPlayerMilitaryRequest) -> Result<Military> {
57    http::json_put("get-player-military")
58      .body(req)
59      .server(self.server)
60      .maybe_authorization(self.authorization.as_ref())
61      .circuit_breaker(self.circuit_breaker())
62      .retry(&self.retry)
63      .user_agent(&self.user_agent)
64      .send()
65      .await
66  }
67
68  pub async fn get_player_reports(&self, req: GetPlayerReportsRequest) -> Result<Vec<ReportId>> {
69    http::json_put("get-player-reports")
70      .body(req)
71      .server(self.server)
72      .maybe_authorization(self.authorization.as_ref())
73      .circuit_breaker(self.circuit_breaker())
74      .retry(&self.retry)
75      .user_agent(&self.user_agent)
76      .send()
77      .await
78  }
79
80  pub async fn get_player_status(&self, req: GetPlayerStatusRequest) -> Result<PlayerStatus> {
81    http::json_put("get-player-status")
82      .body(req)
83      .server(self.server)
84      .circuit_breaker(self.circuit_breaker())
85      .retry(&self.retry)
86      .user_agent(&self.user_agent)
87      .send()
88      .await
89  }
90
91  pub async fn get_player_storage_capacity(
92    &self,
93    req: GetPlayerStorageCapacityRequest,
94  ) -> Result<OverallStorageCapacity> {
95    http::json_put("get-player-storage-capacity")
96      .body(req)
97      .server(self.server)
98      .maybe_authorization(self.authorization.as_ref())
99      .circuit_breaker(self.circuit_breaker())
100      .retry(&self.retry)
101      .user_agent(&self.user_agent)
102      .send()
103      .await
104  }
105
106  pub async fn get_player_worlds(&self, req: GetPlayerWorldsRequest) -> Result<Vec<WorldId>> {
107    http::json_put("get-player-worlds")
108      .body(req)
109      .server(self.server)
110      .circuit_breaker(self.circuit_breaker())
111      .retry(&self.retry)
112      .user_agent(&self.user_agent)
113      .send()
114      .await
115  }
116
117  pub async fn get_public_player(&self, req: GetPublicPlayerRequest) -> Result<PublicPlayer> {
118    http::json_put("get-public-player")
119      .body(req)
120      .server(self.server)
121      .circuit_breaker(self.circuit_breaker())
122      .retry(&self.retry)
123      .user_agent(&self.user_agent)
124      .send()
125      .await
126  }
127
128  pub async fn get_public_players(
129    &self,
130    req: GetPublicPlayersRequest,
131  ) -> Result<Vec<PublicPlayer>> {
132    http::json_put("get-public-players")
133      .body(req)
134      .server(self.server)
135      .circuit_breaker(self.circuit_breaker())
136      .retry(&self.retry)
137      .user_agent(&self.user_agent)
138      .send()
139      .await
140  }
141
142  pub async fn player_exists(&self, req: PlayerExistsRequest) -> Result<bool> {
143    http::json_put("player-exists")
144      .body(req)
145      .server(self.server)
146      .circuit_breaker(self.circuit_breaker())
147      .retry(&self.retry)
148      .user_agent(&self.user_agent)
149      .send()
150      .await
151  }
152
153  pub async fn set_player_status(&self, req: SetPlayerStatusRequest) -> Result<()> {
154    http::post("set-player-status")
155      .body(req)
156      .server(self.server)
157      .maybe_authorization(self.authorization.as_ref())
158      .circuit_breaker(self.circuit_breaker())
159      .user_agent(&self.user_agent)
160      .send()
161      .await
162  }
163
164  pub async fn spawn_player(&self, req: SpawnPlayerRequest) -> Result<()> {
165    http::post("spawn-player")
166      .body(req)
167      .server(self.server)
168      .maybe_authorization(self.authorization.as_ref())
169      .circuit_breaker(self.circuit_breaker())
170      .user_agent(&self.user_agent)
171      .send()
172      .await
173  }
174}