nil_client/client/cheat/
military.rs1use crate::client::Client;
5use crate::error::Result;
6use crate::http;
7use nil_core::military::army::Army;
8use nil_core::military::army::personnel::ArmyPersonnel;
9use nil_payload::cheat::military::*;
10
11impl Client {
12 pub async fn cheat_get_idle_armies_at(
13 &self,
14 req: CheatGetIdleArmiesAtRequest,
15 ) -> Result<Vec<Army>> {
16 http::json_put("cheat-get-idle-armies-at")
17 .body(req)
18 .server(self.server)
19 .maybe_authorization(self.authorization.as_ref())
20 .circuit_breaker(self.circuit_breaker())
21 .retry(&self.retry)
22 .user_agent(&self.user_agent)
23 .send()
24 .await
25 }
26
27 pub async fn cheat_get_idle_personnel_at(
28 &self,
29 req: CheatGetIdlePersonnelAtRequest,
30 ) -> Result<ArmyPersonnel> {
31 http::json_put("cheat-get-idle-personnel-at")
32 .body(req)
33 .server(self.server)
34 .maybe_authorization(self.authorization.as_ref())
35 .circuit_breaker(self.circuit_breaker())
36 .retry(&self.retry)
37 .user_agent(&self.user_agent)
38 .send()
39 .await
40 }
41
42 pub async fn cheat_spawn_personnel(&self, req: CheatSpawnPersonnelRequest) -> Result<()> {
43 http::post("cheat-spawn-personnel")
44 .body(req)
45 .server(self.server)
46 .maybe_authorization(self.authorization.as_ref())
47 .circuit_breaker(self.circuit_breaker())
48 .user_agent(&self.user_agent)
49 .send()
50 .await
51 }
52}