nil_client/client/
auth.rs1use super::Client;
5use crate::error::Result;
6use crate::http;
7use crate::http::retry::Retry;
8use nil_core::player::PlayerId;
9use nil_payload::{AuthorizeRequest, ValidateTokenRequest};
10use nil_server_types::auth::Token;
11
12impl Client {
13 pub async fn authorize(&self, req: AuthorizeRequest) -> Result<Token> {
14 http::json_post("authorize")
15 .body(req)
16 .server(self.server)
17 .circuit_breaker(self.circuit_breaker())
18 .user_agent(&self.user_agent)
19 .send()
20 .await
21 }
22
23 pub async fn validate_token<T>(&self, req: T) -> Result<Option<PlayerId>>
24 where
25 T: Into<ValidateTokenRequest>,
26 {
27 http::json_put("validate-token")
28 .body(Into::<ValidateTokenRequest>::into(req))
29 .server(self.server)
30 .circuit_breaker(self.circuit_breaker())
31 .retry(&Retry::with_attempts(3))
32 .user_agent(&self.user_agent)
33 .send()
34 .await
35 }
36}