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nil_client/
error.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use nil_core::player::PlayerId;
5use serde::Serialize;
6use serde::ser::Serializer;
7
8pub use std::result::Result as StdResult;
9
10pub type Result<T, E = Error> = StdResult<T, E>;
11pub type AnyResult<T> = anyhow::Result<T>;
12
13#[derive(Debug, thiserror::Error)]
14pub enum Error {
15  #[error("Failed to authenticate")]
16  FailedToAuthenticate,
17
18  #[error("{}", display_failed_to_connect_websocket(.0.as_deref()))]
19  FailedToConnectWebsocket(Option<String>),
20
21  #[error("Player name contains invalid characters: {0}")]
22  InvalidPlayerId(PlayerId),
23
24  #[error("Missing world id")]
25  MissingWorldId,
26
27  #[error("{0}")]
28  RequestFailed(String),
29
30  #[error(transparent)]
31  Reqwest(#[from] reqwest::Error),
32  #[error(transparent)]
33  Unknown(#[from] anyhow::Error),
34  #[error(transparent)]
35  Url(#[from] url::ParseError),
36}
37
38impl Serialize for Error {
39  fn serialize<S>(&self, serializer: S) -> StdResult<S::Ok, S::Error>
40  where
41    S: Serializer,
42  {
43    serializer.serialize_str(self.to_string().as_str())
44  }
45}
46
47#[cfg(feature = "lua")]
48impl From<Error> for mlua::Error {
49  fn from(err: Error) -> Self {
50    mlua::ExternalError::into_lua_err(err)
51  }
52}
53
54fn display_failed_to_connect_websocket(message: Option<&str>) -> String {
55  message
56    .map(ToOwned::to_owned)
57    .unwrap_or_else(|| String::from("Failed to connect websocket"))
58}