nil_client/client/
round.rs1use super::Client;
5use crate::error::Result;
6use crate::http;
7use nil_core::round::Round;
8use nil_payload::round::*;
9
10impl Client {
11 pub async fn get_round(&self, req: GetRoundRequest) -> Result<Round> {
12 http::json_post("get-round")
13 .body(req)
14 .server(self.server)
15 .user_agent(&self.user_agent)
16 .send()
17 .await
18 }
19
20 pub async fn set_player_ready(&self, req: SetPlayerReadyRequest) -> Result<Round> {
21 http::json_post("set-player-ready")
22 .body(req)
23 .server(self.server)
24 .maybe_authorization(self.authorization.as_ref())
25 .user_agent(&self.user_agent)
26 .send()
27 .await
28 }
29
30 pub async fn start_round(&self, req: StartRoundRequest) -> Result<Round> {
31 http::json_post("start-round")
32 .body(req)
33 .server(self.server)
34 .maybe_authorization(self.authorization.as_ref())
35 .user_agent(&self.user_agent)
36 .send()
37 .await
38 }
39}