nil_client/client/cheat/
player.rs1use crate::client::Client;
5use crate::error::Result;
6use crate::http;
7use nil_core::player::Player;
8use nil_payload::cheat::player::*;
9
10impl Client {
11 pub async fn cheat_get_player(&self, req: CheatGetPlayerRequest) -> Result<Player> {
12 http::json_post("cheat-get-player")
13 .body(req)
14 .server(self.server)
15 .maybe_authorization(self.authorization.as_ref())
16 .user_agent(&self.user_agent)
17 .send()
18 .await
19 }
20
21 pub async fn cheat_get_players(&self, req: CheatGetPlayersRequest) -> Result<Vec<Player>> {
22 http::json_post("cheat-get-players")
23 .body(req)
24 .server(self.server)
25 .maybe_authorization(self.authorization.as_ref())
26 .user_agent(&self.user_agent)
27 .send()
28 .await
29 }
30}