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mod buffer; mod buffer_type; mod buffer_usage; mod image; mod shader; mod sprite_batch; mod error; mod check_error; pub use buffer::*; pub use buffer_type::*; pub use buffer_usage::*; pub use image::*; pub use shader::*; pub use sprite_batch::*; pub use error::*; use check_error::*; pub type ShaderId = <glow::Context as glow::HasContext>::Shader; pub type ProgramId = <glow::Context as glow::HasContext>::Program; pub type BufferId = <glow::Context as glow::HasContext>::Buffer; pub type TextureId = <glow::Context as glow::HasContext>::Texture; pub type UniformLocationId = <glow::Context as glow::HasContext>::UniformLocation;