nightshade/
render.rs

1pub mod core;
2
3#[cfg(feature = "wgpu")]
4pub mod wgpu;
5
6pub use core::*;
7
8#[cfg(feature = "wgpu")]
9pub use wgpu::sprite_texture_atlas::{SPRITE_ATLAS_SLOT_SIZE, SPRITE_ATLAS_TOTAL_SLOTS};