pub fn set_normal_texture(world: &mut World, entity: Entity, texture_name: &str)Expand description
Sets the entity’s normal map by texture name. Load normal maps with
load_texture_linear, not load_texture, so they are not gamma
decoded.
pub fn set_normal_texture(world: &mut World, entity: Entity, texture_name: &str)Sets the entity’s normal map by texture name. Load normal maps with
load_texture_linear, not load_texture, so they are not gamma
decoded.