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request_surface_pick

Function request_surface_pick 

Source
pub fn request_surface_pick(world: &mut World, screen_pos: Vec2)
Expand description

Requests a precise GPU pick at a window-space position, sampling the depth and entity-id buffers. The position is mapped through the active viewport rect (or the full window when none is set) and the render scale, so the request lands on the correct render-target pixel at any render scale. Nothing is requested when the position falls outside the viewport. The result is not ready this frame. Read it next frame with take_surface_pick.