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spinning_cube_portable/
spinning_cube_portable.rs

1use nightshade_api::prelude::*;
2
3fn main() {
4    run(
5        |world| spawn_cube(world, vec3(0.0, 0.5, 0.0)),
6        |world, cube| rotate(world, *cube, Vec3::y(), delta_time(world)),
7    )
8    .unwrap();
9}