Module param

Module param 

Source
Expand description

Param bindings generated from paramdef XMLs.

Structs§

ACROSS_DAY_CORRECT_PARAM_ST
ACTIONBUTTON_PARAM_ST
AI_SOUND_PARAM_ST
ANTIQUE_STAND_PARAM_ST
ASSET_GEOMETORY_PARAM_ST
ASSET_MATERIAL_SFX_PARAM_ST
ASSET_MODEL_SFX_PARAM_ST
ATK_PARAM_ST
ATTACHEFFECT_FILTER_CATEGORY_PARAM_ST
ATTACHEFFECT_FILTER_PARAM_ST
ATTACHEFFECT_PARAM_ST
ATTACHEFFECT_TABLE_PARAM_ST
ATTACK_ELEMENT_CORRECT_PARAM_ST
AUTO_CREATE_ENV_SOUND_PARAM_ST
BEHAVIOR_PARAM_ST
BONFIRE_WARP_PARAM_ST
BUDDY_PARAM_ST
BUDDY_STONE_PARAM_ST
BUDGET_PARAM_ST
BULLET_CREATE_LIMIT_PARAM_ST
BULLET_PARAM_ST
CACL_CORRECT_GRAPH_ST
CAMERA_FADE_PARAM_ST
CEREMONY_PARAM_ST
CHARACTER_INIT_PARAM
CHARMAKEMENUTOP_PARAM_ST
CHARMAKEMENU_LISTITEM_PARAM_ST
CHR_MODEL_PARAM_ST
CHR_PHYSICS_VELOCITY_CHANGE_ST
CLEAR_COUNT_CORRECT_PARAM_ST
COMMON_SYSTEM_PARAM_ST
COOL_TIME_PARAM_ST
CS_AA_QUALITY_DETAIL
CS_DECAL_QUALITY_DETAIL
CS_DOF_QUALITY_DETAIL
CS_EFFECT_QUALITY_DETAIL
CS_GRAPHICS_CONFIG_PARAM_ST
CS_KEY_ASSIGN_MENUITEM_PARAM
CS_LIGHTING_QUALITY_DETAIL
CS_MOTION_BLUR_QUALITY_DETAIL
CS_RAYTRACING_QUALITY_DETAIL
CS_REFLECTION_QUALITY_DETAIL
CS_SHADER_QUALITY_DETAIL
CS_SHADOW_QUALITY_DETAIL
CS_SSAO_QUALITY_DETAIL
CS_TEXTURE_FILTER_QUALITY_DETAIL
CS_VOLUMETRIC_EFFECT_QUALITY_DETAIL
CS_WATER_QUALITY_DETAIL
CUTSCENE_GPARAM_TIME_PARAM_ST
CUTSCENE_GPARAM_WEATHER_PARAM_ST
CUTSCENE_MAP_ID_PARAM_ST
CUTSCENE_TEXTURE_LOAD_PARAM_ST
CUTSCENE_TIMEZONE_CONVERT_PARAM_ST
CUTSCENE_WEATHER_OVERRIDE_GPARAM_ID_CONVERT_PARAM_ST
DECAL_PARAM_ST
DEFAULT_KEY_ASSIGN
DEFEAT_BOSS_SOUL_PARAM_ST
DIRECTION_CAMERA_PARAM_ST
ENEMY_COMMON_PARAM_ST
ENV_OBJ_LOT_PARAM_ST
EQUIP_MTRL_SET_PARAM_ST
EQUIP_PARAM_ACCESSORY_ST
EQUIP_PARAM_ANTIQUE_ST
EQUIP_PARAM_CUSTOM_WEAPON_ST
EQUIP_PARAM_GOODS_ST
EQUIP_PARAM_PROTECTOR_ST
EQUIP_PARAM_WEAPON_ST
ESTUS_FLASK_RECOVERY_PARAM_ST
EVENT_BGM_BOSSCHRID_CONVERT_PARAM_ST
EVENT_FLAG_USAGE_PARAM_ST
FACE_PARAM_ST
FACE_RANGE_PARAM_ST
FALL_CONTROL_PARAM_ST
FE_TEXT_EFFECT_PARAM_ST
FOOT_SFX_PARAM_ST
GAME_SYSTEM_COMMON_PARAM_ST
GESTURE_PARAM_ST
GPARAM_REF_SETTINGS_PARAM_ST
GRAPHICS_COMMON_PARAM_ST
GRASS_LOD_RANGE_PARAM_ST
GRASS_TYPE_PARAM_ST
HERO_MENU_CAMERA_PARAM_ST
HERO_MENU_PARAM_ST
HERO_OPERATION_EXPLANATION_PARAM_ST
HERO_PARAM_ST
HERO_STATUS_PARAM
HIT_EFFECT_SFX_CONCEPT_PARAM_ST
HIT_EFFECT_SFX_PARAM_ST
HIT_MTRL_PARAM_ST
ITEMLOT_PARAM_ST
ITEMTABLE_PARAM_ST
KEY_ASSIGN_PARAM_ST
KNOCKBACK_PARAM_ST
KNOWLEDGE_LOADSCREEN_ITEM_PARAM_ST
LEGACY_DISTANT_VIEW_PARTS_REPLACE_PARAM
LIMITED_DAY_ASSET_PARAM_ST
LOAD_BALANCER_DRAW_DIST_SCALE_PARAM_ST
LOAD_BALANCER_NEW_DRAW_DIST_SCALE_PARAM_ST
LOAD_BALANCER_PARAM_ST
LOBBY_MENU_NPC_PARAM_ST
LOBBY_MENU_PARAM_ST
LOCK_CAM_PARAM_ST
LOT_BASE_MAP_PATTERN_FLAG_ST
LOT_BASE_SMALBASE_AND_SPOT_ST
LOT_RESULT_MAP_PATTERN_FLAG_ST
LOT_RESULT_PLAYAREA_PARAM_ST
LOT_RESULT_SMALLBASE_AND_SPOT_ST
MAGIC_PARAM_ST
MAGIC_TABLE_PARAM_ST
MAIN_SCENARIO_MENU_PARAM_ST
MANUAL_MAP_PATTERN_INFO_ST
MAP_DEFAULT_INFO_PARAM_ST
MAP_GD_REGION_DRAW_PARAM
MAP_GD_REGION_ID_PARAM_ST
MAP_GRID_CREATE_HEIGHT_LIMIT_INFO_PARAM_ST
MAP_MIMICRY_ESTABLISHMENT_PARAM_ST
MAP_NAME_TEX_PARAM_ST
MAP_PATTERN_COMMON_ST
MAP_PATTERN_MAP_LOT_CONDITION_ST
MAP_PATTERN_SET_PARAM_ST
MAP_PIECE_TEX_PARAM_ST
MATERIAL_EX_PARAM_ST
MENUPROPERTY_LAYOUT
MENUPROPERTY_SPEC
MENU_COMMON_PARAM_ST
MENU_OFFSCR_REND_PARAM_ST
MENU_PARAM_COLOR_TABLE_ST
MENU_VALUE_TABLE_SPEC
MENU_WINDOW_PARAM_ST
MESSAGEBOX_PARAM_ST
MIMICRY_ESTABLISHMENT_TEX_PARAM_ST
MISSION_MANAGEMENT_PARAM_ST
MIXCRAFT_MAGIC_PARAM_ST
MOVE_PARAM_ST
MULTI_ESTUS_FLASK_BONUS_PARAM_ST
MULTI_PLAY_CORRECTION_PARAM_ST
MULTI_SOUL_BONUS_RATE_PARAM_ST
NETWORK_MSG_PARAM_ST
NETWORK_PARAM_ST
NIGHT_BOSS_MENU_PARAM_ST
NPCBOT_TABLE_PARAM_ST
NPC_AI_ACTION_PARAM_ST
NPC_AI_BEHAVIOR_PROBABILITY_PARAM_ST
NPC_PARAM_ST
NPC_THINK_PARAM_ST
OBJ_ACT_PARAM_ST
OPERATION_GUIDE_PARAM_ST
OVERLAY_MATERIAL_PARAM_ST
PARTS_DRAW_PARAM_ST
PERMANENT_BUFF_PARAM_ST
PERSONAL_SCENARIO_PARAM_ST
PHANTOM_PARAM_ST
PIN_TYPE_PARAM_ST
PLAYAREA_GIANT_ASSET_CTRL_PARAM_ST
PLAYER_COMMON_PARAM_ST
PLAY_AREA_CREATE_COMMON_PARAM_ST
PLAY_AREA_CREATE_DEFAULT_PARAM_ST
PLAY_AREA_CREATE_PARAM_ST
PLAY_REGION_PARAM_ST
POSTURE_CONTROL_PARAM_PRO_ST
POSTURE_CONTROL_PARAM_WEP_LEFT_ST
POSTURE_CONTROL_PARAM_WEP_RIGHT_ST
RANDOM_APPEAR_PARAM_ST
RARE_MAP_INFO_MENU_PARAM_ST
REINFORCE_PARAM_PROTECTOR_ST
REINFORCE_PARAM_WEAPON_ST
RESIST_CORRECT_PARAM_ST
RESULT_MENU_PLAY_SPEED_PARAM_ST
REVERB_AUX_SEND_BUS_PARAM_ST
RIDE_PARAM_ST
ROLLING_OBJ_LOT_PARAM_ST
RUNTIME_BONE_CONTROL_PARAM_ST
SCENARIO_PLACEMENT_PARAM_ST
SCRATCHED_PARTS_PARAM_ST
SESSION_RANDOM_ASSET_TEX_REPLACE_PARAM_ST
SE_ACTIVATION_RANGE_PARAM_ST
SE_MATERIAL_CONVERT_PARAM_ST
SFX_BLOCK_RES_SHARE_PARAM
SHOP_LINEUP_PARAM
SIGN_PUDDLE_PARAM_ST
SMALBASE_SFX_LOD_EXCLUSION_LIST_PARAM_ST
SMALLBASE_AND_SPOT_ATTACH_POINT_ST
SMALLBASE_AND_SPOT_DEFINE_ST
SMALLBASE_INVATION_NPC_PARAM_ST
SMALLBASE_LOT_MAP_COMBINATION_PARAM_ST
SMALLBASE_MAP_VARIATION_PARAM_ST
SORTIE_STARTING_POINT_ST
SOUND_ASSET_SOUND_OBJ_ENABLE_DIST_PARAM_ST
SOUND_AUTO_ENV_SOUND_GROUP_PARAM_ST
SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST
SOUND_AUTO_REVERB_SELECT_PARAM_ST
SOUND_CHR_PHYSICS_SE_PARAM_ST
SOUND_COMMON_INGAME_PARAM_ST
SOUND_COMMON_SYSTEM_PARAM_ST
SOUND_CUTSCENE_PARAM_ST
SPEEDTREE_MODEL_PARAM_ST
SP_EFFECT_PARAM_ST
SP_EFFECT_SET_PARAM_ST
SP_EFFECT_VFX_PARAM_ST
SUBSTORY_LINK_PARAM_ST
SWORDARTS_TABLE_PARAM_ST
SWORD_ARTS_PARAM_ST
TALK_PARAM_ST
TEXT_EMBED_IMAGE_PARAM_ST
THROW_COUNTER_PARAM_ST
THROW_DIRECTION_SFX_PARAM_ST
THROW_PARAM_ST
TOUGHNESS_PARAM_ST
TUTORIAL_CATEGORY_PARAM_ST
TUTORIAL_PARAM_ST
USER_DISP_LOG_PARAM_ST
WAYPOINT_PARAM_ST
WEATHER_ASSET_CREATE_PARAM_ST
WEATHER_ASSET_REPLACE_PARAM_ST
WEATHER_LOT_PARAM_ST
WEATHER_LOT_TEX_PARAM_ST
WEATHER_PARAM_ST
WEP_ABSORP_POS_PARAM_ST
WET_ASPECT_PARAM_ST
WHITE_SIGN_COOL_TIME_PARAM_ST
WORLD_MAP_LEGACY_CONV_PARAM_ST
WORLD_MAP_PIECE_PARAM_ST
WORLD_MAP_PLACE_NAME_PARAM_ST
WORLD_MAP_POINT_ICON_PARAM_ST
WORLD_MAP_POINT_PARAM_ST
WWISE_VALUE_TO_STR_CONVERT_PARAM_ST

Traits§

ParamDef
Trait to perform safe param lookups.