[][src]Struct ngen::renderer::Vertex

#[repr(C)]pub struct Vertex {
    pub pos: Vec3,
    pub col: Vec4,
    pub uv: Vec2,
    pub texture_slot: f32,
}

Fields

pos: Vec3col: Vec4uv: Vec2texture_slot: f32

Implementations

impl Vertex[src]

pub const fn new(pos: Vec3, col: Vec4) -> Self[src]

Trait Implementations

impl Clone for Vertex[src]

impl Copy for Vertex[src]

Auto Trait Implementations

impl RefUnwindSafe for Vertex

impl Send for Vertex

impl Sync for Vertex

impl Unpin for Vertex

impl UnwindSafe for Vertex

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.