nexcore_softrender/math/mod.rs
1//! Math primitives: vectors, matrices, transforms, color
2//!
3//! Zero dependencies. Pure computation.
4
5pub mod color;
6pub mod mat;
7pub mod transform;
8pub mod vec;
9
10// Re-export core types
11pub use color::Color;
12pub use mat::{Mat3, Mat4};
13pub use transform::*;
14pub use vec::{Vec2, Vec3, Vec4};