Crate nevy

Source

Modules§

client
prelude
server

Structs§

ClientId
Net
A component identifying components that shall be networked. This component contains a SyncStrategy which determines how this component will be synchronized.
NetDiff
Holds the differential state to reduce bandwidth usage. If the corresponding Net component allows, duplicate state will be held and compared when changes are detected.
ServerState
Contains the latest state received from the server.
May be out of date depending on reliability strategy selected in the corresponding Net component.
SyncStrategy
The specific networking behavior contracted for a particular component’s synchronization.

Enums§

SyncPeers
SyncReliability
A reliability guarantee that a particular component may require.

Traits§

NetBundle
A trait to be implemented on any bundles which will be sent over the network. This can be used to reduce boilerplate to spawn entities on the server.