1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218
use async_process::Command; use futures::prelude::*; pub use libpacket::*; use netsim_embed_core::*; pub use netsim_embed_core::{DelayBuffer, Ipv4Range}; use netsim_embed_machine::*; pub use netsim_embed_machine::{unshare_user, MachineId, Namespace}; use netsim_embed_nat::*; use netsim_embed_router::*; use std::fmt::Display; use std::net::Ipv4Addr; use std::str::FromStr; pub fn run<F>(f: F) where F: Future<Output = ()> + Send + 'static, { unshare_user().unwrap(); async_global_executor::block_on(f); } enum Connector { Unplugged(Plug), Plugged(NetworkId), Shutdown, } #[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash)] pub struct NetworkId(usize); impl NetworkId { fn id(&self) -> usize { self.0 + u16::MAX as usize } } pub struct Netsim<C, E> { machines: Vec<Machine<C, E>>, plugs: Vec<Connector>, networks: Vec<Network>, } impl<C, E> Default for Netsim<C, E> { fn default() -> Self { Self { machines: Default::default(), plugs: Default::default(), networks: Default::default(), } } } impl<C, E> Netsim<C, E> where C: Display + Send + 'static, E: FromStr + Send + 'static, E::Err: std::fmt::Debug + Display + Send + Sync, { pub fn new() -> Self { Self::default() } pub fn machine(&mut self, id: MachineId) -> &mut Machine<C, E> { &mut self.machines[id.0] } pub fn machines(&self) -> &[Machine<C, E>] { &self.machines } pub fn machines_mut(&mut self) -> &mut [Machine<C, E>] { &mut self.machines } pub async fn spawn_machine( &mut self, command: Command, delay: Option<DelayBuffer>, ) -> MachineId { let (plug_a, plug_b) = wire(); let plug_b = if let Some(delay) = delay { delay.spawn(plug_b) } else { plug_b }; let id = MachineId(self.machines.len()); let machine = Machine::new(id, plug_b, command).await; self.machines.push(machine); self.plugs.push(Connector::Unplugged(plug_a)); id } pub fn network(&self, id: NetworkId) -> &Network { &self.networks[id.0] } pub fn spawn_network(&mut self, range: Ipv4Range) -> NetworkId { let id = NetworkId(self.networks.len()); self.networks.push(Network::new(id, range)); id } pub async fn plug(&mut self, machine: MachineId, net: NetworkId, addr: Option<Ipv4Addr>) { if let Connector::Plugged(_) = self.plugs[machine.0] { tracing::debug!("Unplugging {}", machine); self.unplug(machine).await } let plug = std::mem::replace(&mut self.plugs[machine.0], Connector::Plugged(net)); if let Connector::Unplugged(plug) = plug { let net = &self.networks[net.0]; let addr = addr.unwrap_or_else(|| net.random_addr()); let mask = net.range.netmask_prefix_length(); net.router .add_connection(machine.0, plug, vec![addr.into()]); tracing::debug!("Setting {}'s address to {}/{}", machine, addr, mask); self.machines[machine.0].set_addr(addr, mask).await; } } pub async fn unplug(&mut self, machine: MachineId) { if let Connector::Plugged(net) = self.plugs[machine.0] { self.plugs[machine.0] = if let Some(plug) = self.networks[net.0] .router .remove_connection(machine.0) .await { Connector::Unplugged(plug) } else { Connector::Shutdown }; } } pub fn add_route(&mut self, net_a: NetworkId, net_b: NetworkId) { let (plug_a, plug_b) = wire(); let range_a = self.networks[net_a.0].range; let range_b = self.networks[net_b.0].range; self.networks[net_a.0] .router .add_connection(net_b.id(), plug_b, vec![range_b.into()]); self.networks[net_b.0] .router .add_connection(net_a.id(), plug_a, vec![range_a.into()]); } pub fn add_nat_route( &mut self, config: NatConfig, public_net: NetworkId, private_net: NetworkId, ) { let (public, nat_public) = wire(); let (nat_private, private) = wire(); let nat_addr = self.networks[public_net.0].random_addr(); let nat_range = self.networks[private_net.0].range; let mut nat = Ipv4Nat::new(nat_public, nat_private, nat_addr, nat_range); nat.set_hair_pinning(config.hair_pinning); nat.set_symmetric(config.symmetric); nat.set_blacklist_unrecognized_addrs(config.blacklist_unrecognized_addrs); nat.set_restrict_endpoints(config.restrict_endpoints); async_global_executor::spawn(nat).detach(); self.networks[public_net.0].router.add_connection( private_net.id(), public, vec![nat_range.into()], ); self.networks[private_net.0].router.add_connection( public_net.id(), private, vec![Ipv4Range::global().into()], ); } } #[derive(Debug)] pub struct Network { id: NetworkId, range: Ipv4Range, router: Ipv4Router, } impl Network { fn new(id: NetworkId, range: Ipv4Range) -> Self { let router = Ipv4Router::new(range.gateway_addr()); Self { id, range, router } } pub fn id(&self) -> NetworkId { self.id } pub fn range(&self) -> Ipv4Range { self.range } pub fn random_addr(&self) -> Ipv4Addr { self.range.random_client_addr() } } #[derive(Clone, Copy, Debug)] pub struct NatConfig { pub hair_pinning: bool, pub symmetric: bool, pub blacklist_unrecognized_addrs: bool, pub restrict_endpoints: bool, } impl Default for NatConfig { fn default() -> Self { Self { hair_pinning: false, symmetric: false, blacklist_unrecognized_addrs: false, restrict_endpoints: false, } } }