Expand description
Tools for generating executable ByteCode
from a project’s abstract syntax tree.
To generate bytecode from a project, you can use ByteCode::compile
.
Structs§
- Byte
Code - An interpreter-ready sequence of instructions.
- Entity
Script Info - Entity-level
ScriptInfo
in aByteCode
object. - Init
Info - A structure that stores the initialization state of a project.
- Locations
- Location lookup table from bytecode address to original AST location.
- Script
Info - Script information in a
ByteCode
object.
Enums§
- Abort
Mode - Compile
Error - A NetsBlox project compile error generated by
ByteCode::compile
.