1pub mod packet; 2// use gameloop::timer; 3 4 5// pub mod gameloop; 6// pub mod net; 7// pub fn main(){ 8// let connection = net::connection::Connection::new(); 9// connection.start_connect("wss://echo.websocket.events"); 10// } 11// pub fn update(val:f64){ 12// timer::now(); 13// } 14 15