net_socket_packet/
lib.rs

1pub mod packet;
2// use gameloop::timer;
3
4
5// pub mod gameloop;
6// pub mod net;
7// pub fn main(){
8//     let connection = net::connection::Connection::new();
9//     connection.start_connect("wss://echo.websocket.events");
10// }
11// pub fn update(val:f64){
12//     timer::now();
13// }
14
15