This is a set of relatively simple tools used to assist with the building of NES games. Currently, its only functionality is in managing sprite sheets.
All binaries are individually described in their own binary modules. The list of binary modules is namespaced for convenience.
To download releases, you can either use a standard
cargo install, or you can visit the
GitHub releases page. I'll do my best to
support a standard set of targets, but I can't make strong guarantees, as I do all of my
development on my Linux machine.
The set of binary program entry points.
Tools for working with sprites. This is primarily used to compile PNG sprite sheets into nametables and generate symbols for them.