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stable_byte_hash

Function stable_byte_hash 

Source
pub fn stable_byte_hash(bytes: &[u8]) -> u64
Examples found in repository?
examples/hash_frame.rs (line 52)
12fn main() -> ExitCode {
13    let mut args = env::args();
14    let program = args.next().unwrap_or_else(|| "hash_frame".to_string());
15
16    let Some(rom_path) = args.next() else {
17        usage(&program);
18        return ExitCode::from(2);
19    };
20    let frames = match args.next() {
21        Some(value) => match value.parse::<usize>() {
22            Ok(frames) => frames,
23            Err(error) => {
24                eprintln!("invalid frame count {value:?}: {error}");
25                return ExitCode::from(2);
26            }
27        },
28        None => 180,
29    };
30    let output_path = args.next();
31
32    let rom = match std::fs::read(&rom_path) {
33        Ok(rom) => rom,
34        Err(error) => {
35            eprintln!("failed to read ROM {rom_path:?}: {error}");
36            return ExitCode::from(1);
37        }
38    };
39
40    let mut nes = NES::new();
41    if let Err(error) = nes.load_cartridge_ines(&rom) {
42        eprintln!("failed to load ROM {rom_path:?}: {error}");
43        return ExitCode::from(1);
44    }
45    nes.reset();
46
47    for _ in 0..frames {
48        nes.run_frame();
49    }
50
51    let ppm = frame_to_ppm(nes.video_frame());
52    let hash = stable_byte_hash(&ppm);
53    println!(
54        "{} frame={} hash=0x{:016X}",
55        rom_path,
56        nes.frame_number(),
57        hash
58    );
59
60    if let Some(output_path) = output_path {
61        if let Some(parent) = Path::new(&output_path).parent()
62            && !parent.as_os_str().is_empty()
63        {
64            if let Err(error) = std::fs::create_dir_all(parent) {
65                eprintln!("failed to create output directory {:?}: {}", parent, error);
66                return ExitCode::from(1);
67            }
68        }
69
70        if let Err(error) = std::fs::write(&output_path, &ppm) {
71            eprintln!("failed to write PPM {output_path:?}: {error}");
72            return ExitCode::from(1);
73        }
74        println!("wrote {}", output_path);
75    }
76
77    ExitCode::SUCCESS
78}
More examples
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examples/analyze_state.rs (line 119)
68fn main() -> ExitCode {
69    let mut args = env::args();
70    let program = args.next().unwrap_or_else(|| "analyze_state".to_string());
71
72    let Some(rom_path) = args.next() else {
73        usage(&program);
74        return ExitCode::from(2);
75    };
76    let Some(state_path) = args.next() else {
77        usage(&program);
78        return ExitCode::from(2);
79    };
80    let frames = match args.next() {
81        Some(value) => match value.parse::<usize>() {
82            Ok(frames) => frames,
83            Err(error) => {
84                eprintln!("invalid frame count {value:?}: {error}");
85                return ExitCode::from(2);
86            }
87        },
88        None => 240,
89    };
90    let input_mode = args.next().unwrap_or_else(|| "none".to_string());
91    let out_dir = args.next();
92
93    let rom = match std::fs::read(&rom_path) {
94        Ok(rom) => rom,
95        Err(error) => {
96            eprintln!("failed to read ROM {rom_path:?}: {error}");
97            return ExitCode::from(1);
98        }
99    };
100    let state = match std::fs::read(&state_path) {
101        Ok(state) => state,
102        Err(error) => {
103            eprintln!("failed to read state {state_path:?}: {error}");
104            return ExitCode::from(1);
105        }
106    };
107
108    let mut nes = NES::new();
109    if let Err(error) = nes.load_cartridge_ines(&rom) {
110        eprintln!("failed to load ROM {rom_path:?}: {error}");
111        return ExitCode::from(1);
112    }
113    if let Err(error) = nes.load_state(&state) {
114        eprintln!("failed to load state {state_path:?}: {error}");
115        return ExitCode::from(1);
116    }
117
118    let mut prev = nes.frame_pixels().to_vec();
119    let mut prev_hash = stable_byte_hash(&frame_to_ppm(nes.video_frame()));
120    let mut same_hash_run = 0usize;
121    println!(
122        "start frame={} hash=0x{:016X}",
123        nes.frame_number(),
124        prev_hash
125    );
126
127    if let Some(ref out_dir) = out_dir {
128        if !out_dir.is_empty() {
129            let path = Path::new(out_dir);
130            if let Err(error) = std::fs::create_dir_all(path) {
131                eprintln!("failed to create output directory {:?}: {}", path, error);
132                return ExitCode::from(1);
133            }
134        }
135    }
136
137    for i in 1..=frames {
138        let mut controller = ControllerState::new();
139        if input_mode == "right" || input_mode == "right_a" {
140            controller.set_pressed(ControllerButton::Right, true);
141        }
142        if input_mode == "right_a" {
143            controller.set_pressed(ControllerButton::A, true);
144        }
145        nes.set_controller_state(0, controller);
146        nes.run_frame();
147        let frame = nes.frame_pixels().to_vec();
148        let hash = stable_byte_hash(&frame_to_ppm(nes.video_frame()));
149        let changed_all = changed_pixels(&prev, &frame);
150        let changed_top_hud = changed_pixels_region(&prev, &frame, 0, 48);
151        let changed_bottom_hud = changed_pixels_region(&prev, &frame, 208, 240);
152        let changed_gameplay = changed_pixels_region(&prev, &frame, 48, 208);
153        let debug = nes.debug_snapshot();
154
155        if hash == prev_hash {
156            same_hash_run += 1;
157        } else {
158            same_hash_run = 0;
159        }
160
161        if let Some((min_x, min_y, max_x, max_y)) = changed_bbox(&prev, &frame) {
162            println!(
163                "i={} frame={} hash=0x{:016X} changed_all={} changed_top_hud={} changed_bottom_hud={} changed_gameplay={} bbox=({},{})->({},{}) same_hash_run={} pc={:04X} ppu_scanline={} in_vblank={}",
164                i,
165                nes.frame_number(),
166                hash,
167                changed_all,
168                changed_top_hud,
169                changed_bottom_hud,
170                changed_gameplay,
171                min_x,
172                min_y,
173                max_x,
174                max_y,
175                same_hash_run,
176                debug.cpu.pc,
177                debug.ppu.scanline,
178                debug.ppu.in_vblank
179            );
180        } else {
181            println!(
182                "i={} frame={} hash=0x{:016X} changed_all=0 changed_top_hud=0 changed_bottom_hud=0 changed_gameplay=0 bbox=none same_hash_run={} pc={:04X} ppu_scanline={} in_vblank={}",
183                i,
184                nes.frame_number(),
185                hash,
186                same_hash_run,
187                debug.cpu.pc,
188                debug.ppu.scanline,
189                debug.ppu.in_vblank
190            );
191        }
192
193        if let Some(ref out_dir) = out_dir
194            && !out_dir.is_empty()
195            && (i <= 8 || same_hash_run >= 30 || i % 60 == 0)
196        {
197            let ppm = frame_to_ppm(nes.video_frame());
198            let output = Path::new(out_dir).join(format!("frame_{:04}.ppm", i));
199            if let Err(error) = std::fs::write(&output, ppm) {
200                eprintln!("failed to write {:?}: {}", output, error);
201                return ExitCode::from(1);
202            }
203        }
204
205        prev = frame;
206        prev_hash = hash;
207    }
208
209    ExitCode::SUCCESS
210}