Struct neovim_lib::session::Session
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pub struct Session { /* fields omitted */ }
An active Neovim session.
Methods
impl Session
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fn new_tcp(addr: &str) -> Result<Session>
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Connect to nvim instance via tcp
fn new_unix_socket<P: AsRef<Path>>(path: P) -> Result<Session>
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Connect to nvim instance via unix socket
fn new_child() -> Result<Session>
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Connect to a Neovim instance by spawning a new one.
fn new_child_path<S: AsRef<Path>>(program: S) -> Result<Session>
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Connect to a Neovim instance by spawning a new one
fn new_child_cmd(cmd: &mut Command) -> Result<Session>
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Connect to a Neovim instance by spawning a new one
stdin/stdout settings will be rewrited to Stdio::piped()
fn new_parent() -> Result<Session>
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Connect to a Neovim instance that spawned this process over stdin/stdout.
fn set_timeout(&mut self, timeout: Duration)
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Set call timeout
fn set_infinity_timeout(&mut self)
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fn start_event_loop_handler<H>(&mut self, handler: H) where
H: Handler + Send + 'static,
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H: Handler + Send + 'static,
Start processing rpc response and notifications
fn start_event_loop(&mut self)
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Start processing rpc response and notifications
fn call(&mut self, method: &str, args: Vec<Value>) -> Result<Value, Value>
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Sync call. Call can be made only after event loop begin processing
fn call_async<R: FromVal<Value>>(
&mut self,
method: &str,
args: Vec<Value>
) -> AsyncCall<R>
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&mut self,
method: &str,
args: Vec<Value>
) -> AsyncCall<R>
Create async call will be executed when only after call() function.
fn take_dispatch_guard(&mut self) -> JoinHandle<()>
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Wait dispatch thread to finish.
This can happens in case child process connection is lost for some reason.