pub fn from_axis_angle<E, Vec3>(
axis: Vec3,
angle: f32,
) -> Mat3<E, DescriptorOrderColumnMajor>where
E: MatEl + NdFloat,
Vec3: VectorIter<E, 3>,
Mat3<E, DescriptorOrderColumnMajor>: RawSliceMut<Scalar = E>,Expand description
Creates a 3x3 rotation matrix from an axis and an angle.
ยงArguments
axis- The axis of rotation, which should be a normalized 3D vector.angle- The rotation angle in radians.