Struct ncollide_testbed3d::Testbed
[−]
[src]
pub struct Testbed { /* fields omitted */ }
pub struct Testbed { /* fields omitted */ }
impl Testbed
[src]fn new() -> Testbed
fn look_at(&mut self, eye: Point3<f32>, at: Point3<f32>)
fn set_color(&mut self, uid: usize, color: Point3<f32>)
fn graphics(&self) -> GraphicsManagerHandle
fn load_obj(path: &str) -> Vec<(Vec<Point3<f32>>, Vec<usize>)>
fn set_visible(&mut self, uid: usize, visible: bool)
fn stop_recording(&mut self)
fn step<T>(&mut self, world: &mut CollisionWorld3<f32, T>) -> bool
fn update<T>(&mut self, world: &mut CollisionWorld3<f32, T>)
fn render<T>(&mut self, world: &mut CollisionWorld3<f32, T>) -> bool